Super FX: Difference between revisions
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Rainwarrior (talk | contribs) (Category:Expansions) |
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:* [https://wiki.superfamicom.org/superfx-cycle-times Super FX cycle times] - superfamicom.org wiki | :* [https://wiki.superfamicom.org/superfx-cycle-times Super FX cycle times] - superfamicom.org wiki | ||
:* [https://wiki.superfamicom.org/superfx-flag-clobber-table Super FX flag clobber table] - superfamicom.org wiki | :* [https://wiki.superfamicom.org/superfx-flag-clobber-table Super FX flag clobber table] - superfamicom.org wiki | ||
[[Category:Expansion]] |
Revision as of 23:44, 22 February 2023
The Super FX is an enhancement chip, or graphic support unit (GSU), designed by Argonaut Games that natively supports plotting individual pixels and lines. It has a 14 general purpose 16-bit registers, 98 instructions, and a 512-byte cache.
References
- SNES Development Manual: Book II 2-1-1
- bsnes gsu - emulation source code
- Snes9x fxemu - emulation source code
- Super FX opcode matrix - superfamicom.org wiki
- Super FX acronyms - superfamicom.org wiki
- Super FX cycle times - superfamicom.org wiki
- Super FX flag clobber table - superfamicom.org wiki