File:NTS scrolling seam.gif: Difference between revisions
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NovaSquirrel (talk | contribs) (Animation explaining how to perform scrolling across a horizontal playfield longer than 512 pixels. It uses the first four screens of a level in Nova the Squirrel.) |
(What $2000 and $2400 mean) |
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== Summary == | == Summary == | ||
Animation explaining how to perform scrolling across a horizontal playfield longer than 512 pixels. It uses the first four screens of a level in Nova the Squirrel. | Animation explaining how to perform scrolling across a horizontal playfield longer than 512 pixels. It uses the first four screens of a level in Nova the Squirrel. | ||
$2000 and $2400 are base addresses of the two halves of a 512-pixel-wide tilemap. | |||
Animation by [[User:Tepples|Tepples]] based on game map created by [[User:NovaSquirrel|NovaSquirrel]], originally posted as [https://www.nesdev.org/wiki/File:NTS_scrolling_seam.gif "NTS scrolling seam.gif" on NESdev Wiki] on 2018-07-23 ([https://forums.nesdev.org/viewtopic.php?p=221864#p221864 source]). |
Latest revision as of 17:09, 22 August 2022
Summary
Animation explaining how to perform scrolling across a horizontal playfield longer than 512 pixels. It uses the first four screens of a level in Nova the Squirrel. $2000 and $2400 are base addresses of the two halves of a 512-pixel-wide tilemap.
Animation by Tepples based on game map created by NovaSquirrel, originally posted as "NTS scrolling seam.gif" on NESdev Wiki on 2018-07-23 (source).
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 21:18, 19 May 2022 | 512 × 480 (151 KB) | NovaSquirrel (talk | contribs) | Animation explaining how to perform scrolling across a horizontal playfield longer than 512 pixels. It uses the first four screens of a level in Nova the Squirrel. |
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