DSP-1: Difference between revisions

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(explanation, list of games (based on wikipedia's list), reference links)
 
(Separate DSP-2 to 4 and briefly explain how they're different. Also link wikipedia article which has a good description)
 
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The '''DSP''' series of coprocessors '''DSP-1''', '''DSP-2''', '''DSP-3''', '''DSP-4''' were used in many games for computational support, usually to assist games with 3D features.
The '''DSP''' series of coprocessors. '''DSP-1''' was used in many games for computational support, often to assist games with 3D features.
'''DSP-2''', '''DSP-3''', and '''DSP-4''' were used in a single game each. This family of chips shares a similar interface, but they differ in their command functions.


The SNES CPU would write computation commands to the DSP's memory mapper registers, then read back the computed result.
The SNES CPU would write computation commands to the DSP's memory mapper registers, then read back the computed result.
DSP is an acronym for "Digital Signal Processor", but the name seems poorly chosen. It does not operate on a continuous signal like most [https://en.wikipedia.org/wiki/Digital_signal_processor DSP]s.


Not to be confused with the [[S-SMP|S-DSP]] sound device built into the SNES.
Not to be confused with the [[S-SMP|S-DSP]] sound device built into the SNES.
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* [https://github.com/snes9xgit/snes9x/blob/master/dsp3.cpp Snes9x dsp3] - emulator source
* [https://github.com/snes9xgit/snes9x/blob/master/dsp3.cpp Snes9x dsp3] - emulator source
* [https://github.com/snes9xgit/snes9x/blob/master/dsp4.cpp Snes9x dsp4] - emulator source
* [https://github.com/snes9xgit/snes9x/blob/master/dsp4.cpp Snes9x dsp4] - emulator source
* [https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips#DSP List of Super NES enhancement chips: DSP] - Wikipedia article


[[Category:Expansion]]
[[Category:Expansions]]

Latest revision as of 02:57, 23 February 2023

The DSP series of coprocessors. DSP-1 was used in many games for computational support, often to assist games with 3D features. DSP-2, DSP-3, and DSP-4 were used in a single game each. This family of chips shares a similar interface, but they differ in their command functions.

The SNES CPU would write computation commands to the DSP's memory mapper registers, then read back the computed result.

DSP is an acronym for "Digital Signal Processor", but the name seems poorly chosen. It does not operate on a continuous signal like most DSPs.

Not to be confused with the S-DSP sound device built into the SNES.

Game Chip
Soukou Kihei Votoms: The Battling Road DSP-1
Bike Daisuki! Hashiriya Kon - Rider's Spirits DSP-1
Final Stretch DSP-1
Lock On / Super Air Diver DSP-1
Michael Andretti's Indy Car Challenge DSP-1/1A
Pilotwings DSP-1/1B
Shutokou Battle '94: Keichii Tsuchiya Drift King DSP-1B
Shutokou Battle 2: Drift King Keichii Tsuchiya & Masaaki Bandoh DSP-1B
Suzuka 8 Hours DSP-1
Super Air Diver 2 DSP-1
Super Bases Loaded 2 / Super 3D Baseball / Korean League DSP-1
Super F1 Circus Gaiden DSP-1
Battle Racers DSP-1
Super Mario Kart DSP-1/1B
Ace o Nerae! 3D Tennis DSP-1A
Ballz 3D DSP-1B
Dungeon Master DSP-2
SD Gundam GX DSP-3
Top Gear 3000 / The Planet's Champ TG 3000 DSP-4

References