DSP-1: Difference between revisions

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(explanation, list of games (based on wikipedia's list), reference links)
 
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* [https://github.com/snes9xgit/snes9x/blob/master/dsp4.cpp Snes9x dsp4] - emulator source
* [https://github.com/snes9xgit/snes9x/blob/master/dsp4.cpp Snes9x dsp4] - emulator source


[[Category:Expansion]]
[[Category:Expansions]]

Revision as of 23:55, 22 February 2023

The DSP series of coprocessors DSP-1, DSP-2, DSP-3, DSP-4 were used in many games for computational support, usually to assist games with 3D features.

The SNES CPU would write computation commands to the DSP's memory mapper registers, then read back the computed result.

Not to be confused with the S-DSP sound device built into the SNES.

Game Chip
Soukou Kihei Votoms: The Battling Road DSP-1
Bike Daisuki! Hashiriya Kon - Rider's Spirits DSP-1
Final Stretch DSP-1
Lock On / Super Air Diver DSP-1
Michael Andretti's Indy Car Challenge DSP-1/1A
Pilotwings DSP-1/1B
Shutokou Battle '94: Keichii Tsuchiya Drift King DSP-1B
Shutokou Battle 2: Drift King Keichii Tsuchiya & Masaaki Bandoh DSP-1B
Suzuka 8 Hours DSP-1
Super Air Diver 2 DSP-1
Super Bases Loaded 2 / Super 3D Baseball / Korean League DSP-1
Super F1 Circus Gaiden DSP-1
Battle Racers DSP-1
Super Mario Kart DSP-1/1B
Ace o Nerae! 3D Tennis DSP-1A
Ballz 3D DSP-1B
Dungeon Master DSP-2
SD Gundam GX DSP-3
Top Gear 3000 / The Planet's Champ TG 3000 DSP-4

References