Windows: Difference between revisions
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Rainwarrior (talk | contribs) (explain the color window's blacking function) |
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* [[Backgrounds|Background]] layers (BG1, BG2, BG3, BG4) | * [[Backgrounds|Background]] layers (BG1, BG2, BG3, BG4) | ||
* The [[Sprites|Sprite]] layer (OBJ) | * The [[Sprites|Sprite]] layer (OBJ) | ||
* [[ | * The main screen | ||
* The sub screen ([[color math]]) | |||
== Registers == | == Registers == | ||
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| style="text-align: right" | <tt style="white-space: nowrap">LlKk JjIi</tt> | | style="text-align: right" | <tt style="white-space: nowrap">LlKk JjIi</tt> | ||
| W8 | | W8 | ||
| Enable (IJKL) and Invert (ijkl) windows for OBJ (IJ) and color | | Enable (IJKL) and Invert (ijkl) windows for OBJ (IJ) and color (KL). | ||
|- | |- | ||
! [[PPU registers#WH0|WH0]] | ! [[PPU registers#WH0|WH0]] | ||
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| style="text-align: right" | <tt style="white-space: nowrap">.... CCOO</tt> | | style="text-align: right" | <tt style="white-space: nowrap">.... CCOO</tt> | ||
| W8 | | W8 | ||
| Window mask logic for OBJ (O) and color | | Window mask logic for OBJ (O) and color (C). | ||
|- | |- | ||
! [[PPU registers#TMW|TMW]] | ! [[PPU registers#TMW|TMW]] | ||
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| style="text-align: right" | <tt style="white-space: nowrap">MMSS ..AD</tt> | | style="text-align: right" | <tt style="white-space: nowrap">MMSS ..AD</tt> | ||
| W8 | | W8 | ||
| main/sub screen color | | main/sub screen color window black regions (MS), fixed/subscreen (A), direct color (D). | ||
|} | |} | ||
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Additionally if two windows are enabled for the same layer, boolean logic can be applied between them ([[PPU registers#WBGLOG|WBGLOG]]/[[PPU registers#WOBJSEL|WOBJSEL]]). An individual window is 0 when showing the layer, and 1 when hiding it. This logic will combine the effect of both windows in the chosen way. | Additionally if two windows are enabled for the same layer, boolean logic can be applied between them ([[PPU registers#WBGLOG|WBGLOG]]/[[PPU registers#WOBJSEL|WOBJSEL]]). An individual window is 0 when showing the layer, and 1 when hiding it. This logic will combine the effect of both windows in the chosen way. | ||
The windows can be selectively applied to the main screen and sub screen layers ([[PPU registers#TMW|TMW]]/[[PPU registers#TSW|TSW]]), and finally the color window can be used to black areas of the main or sub screen ([[PPU registers#CGWSEL|CGWSEL]]). Using CGWSEL to black the sub screen can be used to mask [[color math]] to a region. | |||
== See Also == | == See Also == |
Revision as of 01:02, 13 October 2022
Windows are used to hide layers from regions of the screen. On a per-scanline basis, they can be used to cut out areas of:
- Background layers (BG1, BG2, BG3, BG4)
- The Sprite layer (OBJ)
- The main screen
- The sub screen (color math)
Registers
Name | Address | Bits | Type | Notes |
---|---|---|---|---|
W12SEL | $2123 | DdCc BbAa | W8 | Enable (ABCD) and Invert (abcd) windows for BG1 (AB) and BG2 (CD). |
W34SEL | $2124 | DdCc BbAa | W8 | Enable (EFGH) and Invert (efgh) windows for BG3 (EF) and BG2 (GH). |
WOBJSEL | $2125 | LlKk JjIi | W8 | Enable (IJKL) and Invert (ijkl) windows for OBJ (IJ) and color (KL). |
WH0 | $2126 | LLLL LLLL | W8 | Window 1 left position. |
WH1 | $2127 | RRRR RRRR | W8 | Window 1 right position. |
WH2 | $2128 | LLLL LLLL | W8 | Window 2 left position. |
WH3 | $2129 | RRRR RRRR | W8 | Window 2 right position. |
WBGLOG | $212A | 4433 2211 | W8 | Window mask logic for BG layers (00=OR, 01=AND, 10=XOR, 11=XNOR). |
WOBJLOG | $212B | .... CCOO | W8 | Window mask logic for OBJ (O) and color (C). |
TMW | $212E | ...O 4321 | W8 | Main screen layer window enable. |
TSW | $212F | ...O 4321 | W8 | Sub screen layer window enable. |
CGWSEL | $2130 | MMSS ..AD | W8 | main/sub screen color window black regions (MS), fixed/subscreen (A), direct color (D). |
Window
The SNES has two window devices.
Each window has a left and right pixel position (WH0/WH1/WH2/WH3) where the window should hide the affected layers. The window effect (1 output) is at left <= X <= right. If left > right then the window is disabled (all 0 output). HDMA can be used to create shapes by adjusting the left/right position for each scanline.
If the window is inverted (W12SEL/W34SEL), the left/right position instead defines where the window should not hide the affected layers.
Additionally if two windows are enabled for the same layer, boolean logic can be applied between them (WBGLOG/WOBJSEL). An individual window is 0 when showing the layer, and 1 when hiding it. This logic will combine the effect of both windows in the chosen way.
The windows can be selectively applied to the main screen and sub screen layers (TMW/TSW), and finally the color window can be used to black areas of the main or sub screen (CGWSEL). Using CGWSEL to black the sub screen can be used to mask color math to a region.