OAM layout: Difference between revisions
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m (removed unmatched )'s) |
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--+------------------+------------------+------------------+------------------------------------------------+ | --+------------------+------------------+------------------+------------------------------------------------+ | ||
L | Sprite #0 | Sprite #0 | Sprite #0 | Sprite #0 | | L | Sprite #0 | Sprite #0 | Sprite #0 | Sprite #0 | | ||
O | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | O | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | | ||
W +------------------+------------------+------------------+------------------------------------------------+ | W +------------------+------------------+------------------+------------------------------------------------+ | ||
| Sprite #1 | Sprite #1 | Sprite #1 | Sprite #1 | | | Sprite #1 | Sprite #1 | Sprite #1 | Sprite #1 | | ||
T | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | T | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | | ||
A +------------------+------------------+------------------+------------------------------------------------+ | A +------------------+------------------+------------------+------------------------------------------------+ | ||
B | Sprite #2 | Sprite #2 | Sprite #2 | Sprite #2 | | B | Sprite #2 | Sprite #2 | Sprite #2 | Sprite #2 | | ||
L | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | L | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | | ||
E +------------------+------------------+------------------+------------------------------------------------+ | E +------------------+------------------+------------------+------------------------------------------------+ | ||
| | | | | | | | | | | | ||
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+------------------+------------------+------------------+------------------------------------------------+ | +------------------+------------------+------------------+------------------------------------------------+ | ||
| Sprite #127 | Sprite #127 | Sprite #127 | Sprite #127 | | | Sprite #127 | Sprite #127 | Sprite #127 | Sprite #127 | | ||
| x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | | ||
--+------------------+------------------+------------------+------------------------------------------------+ | --+------------------+------------------+------------------+------------------------------------------------+ | ||
H | Sprites #0-3 | Sprites #4-7 | Sprites #8-11 | Sprites #12-15 | | H | Sprites #0-3 | Sprites #4-7 | Sprites #8-11 | Sprites #12-15 | |
Revision as of 16:38, 2 June 2022
OAM is a total of 544 bytes in size, consisting of a 512 byte low table and a 32 byte high table. It holds the properties of up all 128 sprites.
Each of these cells represents one byte. The high table packs information on 4 sprites into each byte.
--+------------------+------------------+------------------+------------------------------------------------+ L | Sprite #0 | Sprite #0 | Sprite #0 | Sprite #0 | O | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | W +------------------+------------------+------------------+------------------------------------------------+ | Sprite #1 | Sprite #1 | Sprite #1 | Sprite #1 | T | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | A +------------------+------------------+------------------+------------------------------------------------+ B | Sprite #2 | Sprite #2 | Sprite #2 | Sprite #2 | L | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | E +------------------+------------------+------------------+------------------------------------------------+ | | | | | | .... | ... | ... | ... | | | | | | +------------------+------------------+------------------+------------------------------------------------+ | Sprite #127 | Sprite #127 | Sprite #127 | Sprite #127 | | x pos (low bits) | y pos | tile (low bits) | flip v/h, priority, palette, high bit of tile | --+------------------+------------------+------------------+------------------------------------------------+ H | Sprites #0-3 | Sprites #4-7 | Sprites #8-11 | Sprites #12-15 | I | | | | | G | | | | | H | size select bits | size select bits | size select bits | size select bits | | | | | | | | | | | | | | | | | | | | | | | v v v v | v v v v | v v v v | v v v v | T | +--+--+--+--+ | +--+--+--+--+ | +--+--+--+--+ | +--+--+--+--+ | A | |s |s |s |s | | |s |s |s |s | | |s |s |s |s | | |s |s |s |s | | B | |#4|#3|#2|#1| | |#4|#3|#2|#1| | |#4|#3|#2|#1| | |#4|#3|#2|#1| | L | | x| x| x| x| | | x| x| x| x| | | x| x| x| x| | | x| x| x| x| | E | +--+--+--+--+ | +--+--+--+--+ | +--+--+--+--+ | +--+--+--+--+ | | ^ ^ ^ ^ | ^ ^ ^ ^ | ^ ^ ^ ^ | ^ ^ ^ ^ | | | | | | | | | | | | | | | | | | | | | | | hi x bits | hi x bits | hi x bits | hi x bits | +------------------+------------------+------------------+------------------------------------------------+ | | | | | | .... | ... | ... | ... | | | | | | +------------------+------------------+------------------+------------------------------------------------+ | Sprites #112-115 | Sprites #116-119 | Sprites #120-123 | Sprites #124-127 | | | | | | | | | | | | size select bits | size select bits | size select bits | size select bits | | | | | | | | | | | | | | | | | | | | | | | v v v v | v v v v | v v v v | v v v v | | +--+--+--+--+ | +--+--+--+--+ | +--+--+--+--+ | +--+--+--+--+ | | |s |s |s |s | | |s |s |s |s | | |s |s |s |s | | |s |s |s |s | | | |#4|#3|#2|#1| | |#4|#3|#2|#1| | |#4|#3|#2|#1| | |#4|#3|#2|#1| | | | x| x| x| x| | | x| x| x| x| | | x| x| x| x| | | x| x| x| x| | | +--+--+--+--+ | +--+--+--+--+ | +--+--+--+--+ | +--+--+--+--+ | | ^ ^ ^ ^ | ^ ^ ^ ^ | ^ ^ ^ ^ | ^ ^ ^ ^ | | | | | | | | | | | | | | | | | | | | | | | hi x bits | hi x bits | hi x bits | hi x bits | +------------------+------------------+------------------+------------------------------------------------+