Windows: Difference between revisions
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== Registers == | == Registers == | ||
See: [[PPU registers#Windows|PPU registers: Windows]] | |||
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Revision as of 03:05, 6 October 2022
Windows are used to hide layers from regions of the screen. On a per-scanline basis, they can be used to cut out areas of:
- Background layers (BG1, BG2, BG3, BG4)
- The Sprite layer (OBJ)
- Color math
Registers
Name | Address | Bits | Type | Notes |
---|---|---|---|---|
W12SEL | $2123 | DdCc BbAa | W8 | Enable (ABCD) and Invert (abcd) windows for BG1 (AB) and BG2 (CD). |
W34SEL | $2124 | DdCc BbAa | W8 | Enable (EFGH) and Invert (efgh) windows for BG3 (EF) and BG2 (GH). |
WOBJSEL | $2125 | LlKk JjIi | W8 | Enable (IJKL) and Invert (ijkl) windows for OBJ (IJ) and color math (KL). |
WH0 | $2126 | LLLL LLLL | W8 | Window 1 left position. |
WH1 | $2127 | RRRR RRRR | W8 | Window 1 right position. |
WH2 | $2128 | LLLL LLLL | W8 | Window 2 left position. |
WH3 | $2129 | RRRR RRRR | W8 | Window 2 right position. |
WBGLOG | $212A | 4433 2211 | W8 | Window mask logic for BG layers (00=OR, 01=AND, 10=XOR, 11=XNOR). |
WOBJLOG | $212B | .... CCOO | W8 | Window mask logic for OBJ (O) and color math (C). |
TMW | $212E | ...O 4321 | W8 | Main screen layer window enable. |
TSW | $212F | ...O 4321 | W8 | Sub screen layer window enable. |
CGWSEL | $2130 | MMSS ..AD | W8 | main/sub screen color math window regions (MS), fixed/subscreen (A), direct color (D). |
Window
The SNES has two window devices.
Each window has a left and right pixel position (WH0/WH1/WH2/WH3) where the window should hide the affected layers. The window effect (1 output) is at left <= X <= right. If left > right then the window is disabled (all 0 output). HDMA can be used to create shapes by adjusting the left/right position for each scanline.
If the window is inverted (W12SEL/W34SEL), the left/right position instead defines where the window should not hide the affected layers.
Additionally if two windows are enabled for the same layer, boolean logic can be applied between them (WBGLOG/WOBJSEL). An individual window is 0 when showing the layer, and 1 when hiding it. This logic will combine the effect of both windows in the chosen way.
Finally, windows can be selectively applied to the main screen and sub screen (TMW/TSW) or their color math combination (CGWSEL).