User contributions for Rainwarrior
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16 May 2022
- 20:3420:34, 16 May 2022 diff hist +392 PPU registers right-align the bits display
- 20:3220:32, 16 May 2022 diff hist −136 PPU registers single-line entries are no longer a benefit with the current verbosity of style
- 20:2720:27, 16 May 2022 diff hist +255 PPU registers legend for register type
- 05:4205:42, 16 May 2022 diff hist +1,094 PPU registers TOC scroll registers, a few miscellaneous
- 05:2805:28, 16 May 2022 diff hist +37 Uncommon graphics mode games →Overscan (240 lines): Mario Kart PAL is a little strange
- 05:1505:15, 16 May 2022 diff hist +44 Uncommon graphics mode games →Overscan (240 lines): Yoshi's cookie
- 05:1305:13, 16 May 2022 diff hist −2 m Uncommon graphics mode games →Overscan (240 lines): fix format
- 05:1205:12, 16 May 2022 diff hist +143 Uncommon graphics mode games →Overscan (240 lines): a few more games
- 05:0005:00, 16 May 2022 diff hist +20 PPU registers TOC indicate register size
- 04:5804:58, 16 May 2022 diff hist +415 PPU registers TOC $2101-$2015
- 04:4704:47, 16 May 2022 diff hist +41 m PPU registers spell out the names in TOC
- 04:4404:44, 16 May 2022 diff hist +559 PPU registers continuing TOC...
- 01:5401:54, 16 May 2022 diff hist +295 PPU registers trying out a table of contents
- 01:3901:39, 16 May 2022 diff hist +1 m SNES PPU for NES developers →Background modes: "visible" instead of "active" to clarify the top blanked line is active
- 01:3901:39, 16 May 2022 diff hist +47 SNES PPU for NES developers →Background modes: explain that 224 does have an extra line to compensate for the blanked active line
- 01:3701:37, 16 May 2022 diff hist +418 SNES PPU for NES developers →Sprites/OBJ/OAM: explain that +1 Y offset is still there, and some consequences
- 01:2901:29, 16 May 2022 diff hist +960 SNES PPU for NES developers →Background modes: explain overscan and scrolling differences
- 01:0301:03, 16 May 2022 diff hist +4 m Uncommon graphics mode games redlink Mode 5
- 01:0301:03, 16 May 2022 diff hist −18 m Uncommon graphics mode games →Hi-Resolution and Interlacing: i think JP also uses color math at the same time, so maybe "without" is misleading
- 00:5400:54, 16 May 2022 diff hist +1,889 Uncommon graphics mode games high resolution examples
- 00:3900:39, 16 May 2022 diff hist +77 m Template:Anchor/doc explain doc location for easier editing current
- 00:3600:36, 16 May 2022 diff hist +92 m Template:Anchor/doc formatting
- 00:3400:34, 16 May 2022 diff hist +383 N Template:Anchor/doc explain template
- 00:3100:31, 16 May 2022 diff hist +915 PPU registers anchors for easy linking
- 00:2400:24, 16 May 2022 diff hist +18 m PPU registers SETINI anchor test
- 00:2300:23, 16 May 2022 diff hist +6 m Template:Anchor place for documentation?
- 00:2200:22, 16 May 2022 diff hist +743 N Template:Anchor anchor template
- 00:1600:16, 16 May 2022 diff hist +707 N Uncommon graphics mode games Creating article, entries for Overscan
- 00:1500:15, 16 May 2022 diff hist +517 PPU registers →SETINI - Screen Mode/Video Select ($2133 write): explain overscan
- 00:0000:00, 16 May 2022 diff hist +44 Tricky-to-emulate games starting an article about uncommon graphics modes
9 May 2022
- 04:4504:45, 9 May 2022 diff hist +743 SNES PPU for NES developers →Sprites/OAM: add the term "OBJ", try to clarify that sprite size and choice of sprite size are different, notes about additional sprite properties
- 00:0900:09, 9 May 2022 diff hist −4 PPU registers →VMAIN - Video Port Control ($2115 write): orders these in output sequence
- 00:0700:07, 9 May 2022 diff hist +15 m PPU registers →VMAIN - Video Port Control ($2115 write): of the tilemap
- 00:0600:06, 9 May 2022 diff hist −55 PPU registers →VMAIN - Video Port Control ($2115 write): this description got muddled in editing
- 00:0100:01, 9 May 2022 diff hist 0 PPU registers →VMAIN - Video Port Control ($2115 write): not sure what to best call a word that represents 2 bitplanes... bitplane-pair? bitplane-word?
8 May 2022
- 23:5923:59, 8 May 2022 diff hist +344 PPU registers →VMAIN - Video Port Control ($2115 write): explain plane ordering, simplified explanation
- 23:5123:51, 8 May 2022 diff hist +867 PPU registers →VMAIN - Video Port Control ($2115 write): correcting Address remapping and explaining its purpose
- 23:1123:11, 8 May 2022 diff hist +18 m PPU registers →VMAIN - Video Port Control ($2115 write): ...or all 4 words :P
- 23:1023:10, 8 May 2022 diff hist +5 PPU registers →VMAIN - Video Port Control ($2115 write): should probably slip a "word" in there just as a reminder
- 22:4622:46, 8 May 2022 diff hist +165 65c816 for 6502 developers I found this article very useful
- 22:4222:42, 8 May 2022 diff hist +327 PPU registers →OAMDATA - OAM data write ($2104 write): two-write mechanism
- 22:3722:37, 8 May 2022 diff hist +48 PPU registers →CGDATA - CGRAM data write ($2122 write): not sure how to distinguish single-byte increment, but revise so it's clear that writes are normally in pairs
- 22:3522:35, 8 May 2022 diff hist +213 PPU registers →CGDATA - CGRAM data write ($2122 write): explain double write
- 22:2922:29, 8 May 2022 diff hist +1,564 PPU registers →SETINI - Screen Mode/Video Select ($2133 write): document
- 22:0322:03, 8 May 2022 diff hist +43 PPU registers →BGnSC - BG1-4 tilemap address and size ($2107-$210A write): granularity
- 22:0122:01, 8 May 2022 diff hist +163 PPU registers →CHR word base address: explain granularity and wrapping
- 21:5721:57, 8 May 2022 diff hist +5 m PPU registers →Scroll: manual underline
- 21:5521:55, 8 May 2022 diff hist +464 PPU registers →Scroll: explain normal usage, explain how it's top-left relative
7 May 2022
- 14:0914:09, 7 May 2022 diff hist +13 m PPU registers →OBSEL - Object size and Character address ($2101 write): clarify that it follows the base
- 12:0012:00, 7 May 2022 diff hist +546 PPU registers →OBSEL - Object size and Character address ($2101 write): explain 3rd bit of base address and name select, mention 6,7 are omitted from official manual, putting "sprite" in description just so it's a searchable word