User contributions for Rainwarrior
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16 May 2022
- 23:4023:40, 16 May 2022 diff hist +26 ROM header see also memory map
- 23:3323:33, 16 May 2022 diff hist +94 Uncommon graphics mode games →Vertical Offset-per-tile: Timecop
- 23:2823:28, 16 May 2022 diff hist +536 SNESdev Wiki cataloguing the existing pages
- 23:2223:22, 16 May 2022 diff hist +419 N SNES Development Manual Just a brief explanation of what it is so that it can be referenced current
- 23:1523:15, 16 May 2022 diff hist +106 Init code reference the official manual
- 23:0923:09, 16 May 2022 diff hist +753 Uncommon graphics mode games offset per tile examples
- 22:5722:57, 16 May 2022 diff hist −45 Template:Anchor "too many" category seems unnecessary current
- 22:4922:49, 16 May 2022 diff hist +137 Uncommon graphics mode games →Overscan (240 lines): rendering ranger, tom and jerry
- 22:0622:06, 16 May 2022 diff hist +211 PPU registers →Multiplication result: explain where the inputs are
- 22:0122:01, 16 May 2022 diff hist +204 PPU registers missed OAMDATAREAD
- 21:5821:58, 16 May 2022 diff hist +3,589 PPU registers TOC finish first pass
- 21:1121:11, 16 May 2022 diff hist 0 m PPU registers mode 7 column fix, VMDATAREAD is R16
- 21:0921:09, 16 May 2022 diff hist +1,236 PPU registers mode 7
- 20:5920:59, 16 May 2022 diff hist −74 m PPU registers CGDATA formatting
- 20:5220:52, 16 May 2022 diff hist +1,655 PPU registers TOC VRAM, CGRAM
- 20:3420:34, 16 May 2022 diff hist +392 PPU registers right-align the bits display
- 20:3220:32, 16 May 2022 diff hist −136 PPU registers single-line entries are no longer a benefit with the current verbosity of style
- 20:2720:27, 16 May 2022 diff hist +255 PPU registers legend for register type
- 05:4205:42, 16 May 2022 diff hist +1,094 PPU registers TOC scroll registers, a few miscellaneous
- 05:2805:28, 16 May 2022 diff hist +37 Uncommon graphics mode games →Overscan (240 lines): Mario Kart PAL is a little strange
- 05:1505:15, 16 May 2022 diff hist +44 Uncommon graphics mode games →Overscan (240 lines): Yoshi's cookie
- 05:1305:13, 16 May 2022 diff hist −2 m Uncommon graphics mode games →Overscan (240 lines): fix format
- 05:1205:12, 16 May 2022 diff hist +143 Uncommon graphics mode games →Overscan (240 lines): a few more games
- 05:0005:00, 16 May 2022 diff hist +20 PPU registers TOC indicate register size
- 04:5804:58, 16 May 2022 diff hist +415 PPU registers TOC $2101-$2015
- 04:4704:47, 16 May 2022 diff hist +41 m PPU registers spell out the names in TOC
- 04:4404:44, 16 May 2022 diff hist +559 PPU registers continuing TOC...
- 01:5401:54, 16 May 2022 diff hist +295 PPU registers trying out a table of contents
- 01:3901:39, 16 May 2022 diff hist +1 m SNES PPU for NES developers →Background modes: "visible" instead of "active" to clarify the top blanked line is active
- 01:3901:39, 16 May 2022 diff hist +47 SNES PPU for NES developers →Background modes: explain that 224 does have an extra line to compensate for the blanked active line
- 01:3701:37, 16 May 2022 diff hist +418 SNES PPU for NES developers →Sprites/OBJ/OAM: explain that +1 Y offset is still there, and some consequences
- 01:2901:29, 16 May 2022 diff hist +960 SNES PPU for NES developers →Background modes: explain overscan and scrolling differences
- 01:0301:03, 16 May 2022 diff hist +4 m Uncommon graphics mode games redlink Mode 5
- 01:0301:03, 16 May 2022 diff hist −18 m Uncommon graphics mode games →Hi-Resolution and Interlacing: i think JP also uses color math at the same time, so maybe "without" is misleading
- 00:5400:54, 16 May 2022 diff hist +1,889 Uncommon graphics mode games high resolution examples
- 00:3900:39, 16 May 2022 diff hist +77 m Template:Anchor/doc explain doc location for easier editing current
- 00:3600:36, 16 May 2022 diff hist +92 m Template:Anchor/doc formatting
- 00:3400:34, 16 May 2022 diff hist +383 N Template:Anchor/doc explain template
- 00:3100:31, 16 May 2022 diff hist +915 PPU registers anchors for easy linking
- 00:2400:24, 16 May 2022 diff hist +18 m PPU registers SETINI anchor test
- 00:2300:23, 16 May 2022 diff hist +6 m Template:Anchor place for documentation?
- 00:2200:22, 16 May 2022 diff hist +743 N Template:Anchor anchor template
- 00:1600:16, 16 May 2022 diff hist +707 N Uncommon graphics mode games Creating article, entries for Overscan
- 00:1500:15, 16 May 2022 diff hist +517 PPU registers →SETINI - Screen Mode/Video Select ($2133 write): explain overscan
- 00:0000:00, 16 May 2022 diff hist +44 Tricky-to-emulate games starting an article about uncommon graphics modes
9 May 2022
- 04:4504:45, 9 May 2022 diff hist +743 SNES PPU for NES developers →Sprites/OAM: add the term "OBJ", try to clarify that sprite size and choice of sprite size are different, notes about additional sprite properties
- 00:0900:09, 9 May 2022 diff hist −4 PPU registers →VMAIN - Video Port Control ($2115 write): orders these in output sequence
- 00:0700:07, 9 May 2022 diff hist +15 m PPU registers →VMAIN - Video Port Control ($2115 write): of the tilemap
- 00:0600:06, 9 May 2022 diff hist −55 PPU registers →VMAIN - Video Port Control ($2115 write): this description got muddled in editing
- 00:0100:01, 9 May 2022 diff hist 0 PPU registers →VMAIN - Video Port Control ($2115 write): not sure what to best call a word that represents 2 bitplanes... bitplane-pair? bitplane-word?