DMA examples

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Revision as of 20:40, 28 May 2022 by NovaSquirrel (talk | contribs) (Created page with "This page provides examples on how to use DMA registers to do fast copies on the SNES. These examples use the following defines to make the code clearer: <pre> ; Registers Also known as... DMAMODE = $4300 ; DMAPn DMAPPUREG = $4301 ; BBADn DMAADDR = $4302 ; A1TnL DMAADDRHI = $4303 ; A1TnH DMAADDRBANK = $4304 ; A1Bn DMALEN = $4305 ; DASnL DMALENHI = $4306 ; DASnH ; Configuration for $43n0 ; OR these together to get the desired e...")
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This page provides examples on how to use DMA registers to do fast copies on the SNES.

These examples use the following defines to make the code clearer:

; Registers            Also known as...
DMAMODE      = $4300 ; DMAPn
DMAPPUREG    = $4301 ; BBADn
DMAADDR      = $4302 ; A1TnL
DMAADDRHI    = $4303 ; A1TnH
DMAADDRBANK  = $4304 ; A1Bn
DMALEN       = $4305 ; DASnL
DMALENHI     = $4306 ; DASnH

; Configuration for $43n0
; OR these together to get the desired effect
DMA_LINEAR   = $00
DMA_01       = $01
DMA_00       = $02
DMA_0011     = $03
DMA_0123     = $04
DMA_0101     = $05
DMA_FORWARD  = $00
DMA_CONST    = $08
DMA_BACKWARD = $10
DMA_INDIRECT = $40
DMA_READPPU  = $80

; These defines are meant for a 16-bit write to $43n0 and $43n1
; and they set up the channel for several common cases.
DMAMODE_PPULOFILL = (<VMDATAL << 8) | DMA_LINEAR | DMA_CONST
DMAMODE_PPUHIFILL = (<VMDATAH << 8) | DMA_LINEAR | DMA_CONST
DMAMODE_PPUFILL   = (<VMDATAL << 8) | DMA_01     | DMA_CONST
DMAMODE_RAMFILL   = (<WMDATA  << 8) | DMA_LINEAR | DMA_CONST
DMAMODE_PPULODATA = (<VMDATAL << 8) | DMA_LINEAR | DMA_FORWARD
DMAMODE_PPUHIDATA = (<VMDATAH << 8) | DMA_LINEAR | DMA_FORWARD
DMAMODE_PPUDATA   = (<VMDATAL << 8) | DMA_01     | DMA_FORWARD
DMAMODE_CGDATA    = (<CGDATA  << 8) | DMA_00     | DMA_FORWARD
DMAMODE_OAMDATA   = (<OAMDATA << 8) | DMA_00     | DMA_FORWARD

Copying OAM

This is a simple DMA example that sends an OAM buffer to the PPU.

.proc CopyOAM
  php

  rep #$20 ; Set A to 16-bit

  lda #DMAMODE_OAMDATA
  sta DMAMODE
  lda #OAM    ; Copy from OAM buffer in RAM
  sta DMAADDR
  lda #544    ; 512 bytes + 32 bytes = 544
  sta DMALEN

  sep #$20 ; Set A to 8-bit

  lda #^OAM   ; Set the bank byte of the source address
  sta DMAADDRBANK

  ; Start the DMA
  lda #1
  sta MDMAEN

  plp
  rtl
.endproc

DMA as part of a scrolling update

This example demonstrates using DMA to write to video RAM while scrolling a large map, and it might make sense to put something like it in a game's vblank handler. Notice the writes to PPU registers - the DMA unit only handles writing the actual data, so anything else (such as setting the destination address) has to be done normally. This also demonstrates using VMAIN to write downwards through a tilemap.

  .a16
  ; Does a column need to be updated?
  lda ColumnUpdateAddress
  beq :+
    stz ColumnUpdateAddress
    sta VMADDL

    ; Write to VMDATAL and VMDATAH
    lda #DMAMODE_PPUDATA
    sta DMAMODE

    ; Copy from the buffer
    lda #.loword(ColumnUpdateBuffer)
    sta DMAADDR

    ; A tilemap column is 32 tiles long, and each tile is 2 bytes
    lda #32*2
    sta DMALEN

    sep #$20 ; 8-bit accumulator

    lda #^ColumnUpdateBuffer
    sta <DMAADDRBANK
    lda #$81   ; Increment on VMDATAH write, increment by 32
    sta VMAIN

    lda #1     ; Start the DMA
    sta MDMAEN

    lda #$80   ; Increment on VMDATAH write, increment by 1
    sta VMAIN

    rep #$20   ; 16-bit accumulator
  :

WRAM clear

These are reusable subroutines for clearing out sections of RAM, which a program might want to do at the start of a level, or in Init code. Both routines take a start address in X, and a size in Y.

Note: Due to a hardware bug on early SNES consoles it's not recommended to do this while HDMA is enabled.

.i16 ; 16-bit index registers assumed
.proc MemClear
  php
  sep #$20   ; 8-bit accumulator
  stz WMADDH ; Set high bit of WRAM address to zero - meaning the first 64KB of RAM
UseHighHalf:
  stx WMADDL ; WRAM address, bottom 16 bits
  sty DMALEN

  ; Configure DMA to write to WMDATA, and keep the source address constant
  ldx #DMAMODE_RAMFILL
ZeroSource:
  stx DMAMODE

  ; The zero byte used as the source needs to come from somewhere in ROM
  ; here it's taken from the second byte of a "STX $4300"
  ldx #.loword(ZeroSource+1)
  stx DMAADDR
  ; Set the bank byte of the source address too
  lda #^MemClear
  sta DMAADDRBANK

  ; Start the DMA
  lda #1
  sta MDMAEN
  plp
  rtl
.endproc

; Clear a section of bank 7F instead
.proc MemClear7F
  php
  sep #$20
  lda #1     ; Use the second 64KB of RAM
  sta WMADDH
  bra MemClear::UseHighHalf
.endproc