Cause
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Affected games
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Missing/incorrect open bus implementation (CPU or PPU)
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- Captain America and the Avengers: Broken graphics during gameplay
- Combatribes, The: Doesn't boot
- Home Alone: Crashes after main menu
- Rock n' Roll Racing: Broken graphics in character select
- Super 3D Noah's Ark: Broken mode 7 graphics
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Incorrect or missing BRK/COP implementation
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- Actraiser: Crashes after menu
- Bishoujo Senshi Sailor Moon - Another Story: Crashes after menu
- Cybernator: Intro restarts when starting game
- Dekitate High School: Doesn't boot
- Illusion of Gaia: Doesn't boot
- Kamaitachi no Yoru: Doesn't boot
- Soul Blazer: Doesn't boot
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VRAM writes are not ignored during rendering
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- Hook: Text glitches during intro
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Ignored VRAM writes during rendering are not incrementing the VRAM address
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VRAM read implementation is incorrect
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Offset-per-tile wraparound logic is incorrect
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- Super Famista 5: Issues at the top of the screen during animation inside the main menu
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Offset-per-tile implementation has bugs
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- Axelay: Broken level background in some areas of stage 2
- Chrono Trigger: Broken layout in in-game menu
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Mode 7 doesn't implement window logic
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- Atlas, The - Renaissance Voyager: Broken mode 7 graphics during intro
- MechWarrior: Broken mode 7 graphics during gameplay
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Mode 7 scroll offsets are not latched at the beginning of the scanline
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- NHL '94: Glitch scanline in the middle of screen during intro animation
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Mode 7 direct color implementation is wrong
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- Aerobiz: Wrong colors during intro sequence
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Color window is not applied to all pixels
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- Krusty's Super Fun House: Broken graphics at the edges of the screen
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Color math for subscreen in high resolution modes is incorrect
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- Jurassic Park: Broken graphics during gameplay
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Implementation of OAM writes during rendering is inaccurate
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- Uniracers: In 2-player mode, second player's unicycle doesn't display correctly
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OAM fetching/rendering timing inaccurate
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- Mega lo Mania - Jikuu Daisenryaku: A single black line appears in the middle of the screen during the intro
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DMA controller power on state is invalid
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- Heian Fuuunden: Corrupt title screen when pressing start to skip opening animation
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CPU doesn't run an extra cycle before starting DMA after write to $420B
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- Mighty Morphin Power Rangers - The Fighting Edition
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DMA controller allows reading B-bus registers using A-bus address
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- Krusty's Super Fun House: Wrong colors during gameplay
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DMA/HDMA timings are inaccurate
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- Circuit USA: Broken graphics in menu
- Jumbo Ozaki no Hole in One: Broken graphics in menu
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DMA is not suspended when HDMA runs
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HDMA doesn't ignore "fixed transfer" flag
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- Batman Forever: Broken mode 7 graphics during intro
- Lost Vikings, The: Black screen when gameplay starts
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HDMA doesn't ignore "decrement" flag
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- Adventures of Kid Kleets, The: Broken graphics at power on
- MechWarrior: Broken mode 7 graphics during gameplay
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HDMA "do tranfer" flag isn't set/reset properly
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- Aladdin: Broken graphics in the background on first level
- Super Ghouls'n Ghosts: Black screen once gameplay starts
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V-IRQ doesn't trigger when V-IRQs are enabled for the current scanline
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- RoboCop versus The Terminator
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NMI isn't triggered when NMI is enabled partway through vertical blank
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- Alien vs Predator: Screen flashes during gameplay
- Pocky & Rocky: Screen flashes during gameplay
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SPC timings are inaccurate (requires SPC to run 1 cycle at a time, rather than 1 instruction at a time)
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- ActRaiser 2: Freezes
- Hiouden - Mamono-tachi to no Chikai: Broken sound
- Illusion of Gaia: Doesn't boot
- Tales of Phantasia: Missing sound effects, freezes
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CPU read effects do not occur early enough in the CPU's cycle
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- Rendering Ranger R2: Freezes due to infinite loop with SPC
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DSP KOF register is not initialized to $00
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- Chester Cheetah - Too Cool to Fool: Missing sound effects
- King of Dragons: Missing sound effects
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SRAM mappings are incorrect
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- Fire Emblem - Thracia 776
- Ys III - Wanderers from Ys
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RAM power on state is "incorrect"
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- Bishoujo Senshi Sailor Moon - Another Story: Random static in music during intro (when SPC RAM is randomized)
- Death Brade: Duel ends instantly when RAM is initialized with 0s
- Power Drive: Broken graphics when RAM is initialized with 0s
- Super Keiba 2: Blackscreen after a few menus when SRAM is initialized with 0s
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Super FX - RPIX implementation is incorrect
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- Yoshi's Island: Broken effects in tunnels[1]
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OAMADD priority sprite rotation is missing
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- Super Mario World: The lives-indicator Mario is hidden at the top left of the map screen
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