Scrolling a large map: Revision history

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5 October 2022

19 May 2022

  • curprev 22:3022:30, 19 May 2022NovaSquirrel talk contribs 1,719 bytes +1,719 Created page with "A lot of games have their action take place in an area that's too big to fit on the screen at once. To support this, SNES tilemaps can be bigger than the screen, and a programmer can use scrolling to choose which section of it should be displayed. However, the biggest available sizes are still too small for most games' needs. To get around this limitation, a game can simulate an infinitely large tilemap. This involves determining the scrolling direction and continua..."