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- ...s, SNES tilemaps can be bigger than the screen, and a programmer can use [[scrolling]] to choose which section of it should be displayed. However, the biggest a ...me can simulate an infinitely large tilemap. This involves determining the scrolling direction and continually writing new data ahead of what the player can cur2 KB (301 words) - 08:57, 5 October 2022
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- ...s, SNES tilemaps can be bigger than the screen, and a programmer can use [[scrolling]] to choose which section of it should be displayed. However, the biggest a ...me can simulate an infinitely large tilemap. This involves determining the scrolling direction and continually writing new data ahead of what the player can cur2 KB (301 words) - 08:57, 5 October 2022
- The usual BG1 scrolling registers are replaced with [[PPU registers#M7HOFS|M7HOFS]], [[PPU register ...ixel to the left. With the default matrix this is exactly the same as just scrolling the map in other modes.6 KB (948 words) - 02:12, 3 June 2022
- In modes 5 and 6, horizontal scrolling ([[PPU_registers#BGnHOFS|BGnHOFS]]) is in coarse increments of 2 high-resol In modes 5 and 6, vertical scrolling ([[PPU_registers#BGnVOFS|BGnVOFS]]) is automatically adjusted for interlaci15 KB (2,217 words) - 06:34, 13 October 2022
- == DMA as part of a scrolling update == This example demonstrates using DMA to write to video RAM while [[scrolling a large map]], and it might make sense to put something like it in a game's14 KB (1,915 words) - 21:07, 7 October 2022
- * [[Scrolling a large map]]3 KB (349 words) - 22:15, 30 March 2024
- ...word of data to the PPU between one scanline and the next to produce line scrolling, window shaping, and other raster effects. (Compare Copper on Amiga.)3 KB (471 words) - 14:42, 26 July 2022
- * A tilemap row buffer (see [[Scrolling a large map]] and [[DMA examples#Updating Tilemap Rows]]) * A tilemap column buffer (see [[Scrolling a large map]])15 KB (2,209 words) - 00:14, 13 April 2024
- | For the layered "Choose your driver...." screen with separately scrolling text and ground.12 KB (1,745 words) - 17:16, 25 April 2024
- ...write to <tt>VMDATAL</tt> & <tt>VMDATAH</tt> || 32 || One [[Scrolling a large map|tilemap column]]<br/><small>(Only 1 column can be transferred a18 KB (2,828 words) - 01:24, 26 February 2024