MMIO registers: Difference between revisions
(Adds joypad registers.) |
(More precision regarding joypad bits.) |
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Line 117: | Line 117: | ||
7 bit 0 | 7 bit 0 | ||
---- ---- | ---- ---- | ||
.... . | .... .210 | ||
||| | |||
||+- OUT0 | |||
++-- OUT2-1 (not connected) | |||
OUT0 is used by standard controllers to latch the current button state. OUT2-1 are not connected in standard consoles, but may be used in the [[Super Famicom Box]] hotel system. | |||
{{Anchor|JOYSER0}} | {{Anchor|JOYSER0}} | ||
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xxxx xxDD | xxxx xxDD | ||
|||| |||| | |||| |||| | ||
|||| ||++- Joypad 1 data 2-1 | |||| ||++- Joypad port 1 data 2-1 | ||
++++-++--- (Open bus) | ++++-++--- (Open bus) | ||
Line 138: | Line 141: | ||
xxx1 11DD | xxx1 11DD | ||
|||| |||| | |||| |||| | ||
|||| ||++- Joypad 2 data 2-1 | |||| ||++- Joypad port 2 data 2-1 | ||
|||+-++--- ( | |||+-++--- Joypad 2 D4-2 (always 1) | ||
+++------- (Open bus) | +++------- (Open bus) | ||
Reading JOYSER1 clocks port 2. | Reading JOYSER1 clocks port 2. | ||
The CPU has 5 joypad 2 inputs. Joypad port 2's data 2 and 1 pins connect to D1-0, while D4-2 are tied to ground (and thus read as 1). | |||
===Joypad I/O interface=== | ===Joypad I/O interface=== | ||
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21DD DDDD | 21DD DDDD | ||
|||| |||| | |||| |||| | ||
||++-++++- | ||++-++++- CPU I/O D5-0 (not connected) | ||
|+-------- Joypad port 1 I/O | |+-------- Joypad port 1 I/O | ||
+--------- Joypad port 2 I/O and | +--------- Joypad port 2 I/O and | ||
Line 164: | Line 168: | ||
21DD DDDD | 21DD DDDD | ||
|||| |||| | |||| |||| | ||
||++-++++- | ||++-++++- CPU I/O D5-0 (not connected) | ||
|+-------- Joypad port 1 I/O | |+-------- Joypad port 1 I/O | ||
+--------- Joypad port 2 I/O | +--------- Joypad port 2 I/O | ||
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The I/O pins allow bidirectional communication between the CPU and joypads on a single wire per bit. Either side is able to set the bits to 0, so to read the value being sent by the other side, the reader must set its own corresponding bits to 1 before reading. | The I/O pins allow bidirectional communication between the CPU and joypads on a single wire per bit. Either side is able to set the bits to 0, so to read the value being sent by the other side, the reader must set its own corresponding bits to 1 before reading. | ||
The not-connected bits can be used as general-purpose storage on standard consoles, but are used in the Super Famicom Box hotel system to communicate with its HD64180 CPU. | The not-connected D5-0 bits can be used as general-purpose storage on standard consoles, but are used in the [[Super Famicom Box]] hotel system to communicate with its HD64180 CPU. | ||
Joypad port 2's I/O bit is also connected to the PPU's /EXTLATCH input, allowing the PPU's H and V counters to be latched when this bit is set to 0 by the CPU or joypad. This is intended to support a light pen or gun device. This should normally be set to 1 by the CPU to allow the counters to be latched. (See [[PPU_registers#OPHCT|PPU registers]]) | Joypad port 2's I/O bit is also connected to the PPU's /EXTLATCH input, allowing the PPU's H and V counters to be latched when this bit is set to 0 by the CPU or joypad. This is intended to support a light pen or gun device. This should normally be set to 1 by the CPU to allow the counters to be latched. (See [[PPU_registers#OPHCT|PPU registers]]) | ||
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---- | ---- | ||
{{Anchor|JOY1}} | {{Anchor|JOY1}} | ||
====JOY1L, JOY1H - Joypad 1 data 1 ($4218, $4219 read)==== | ====JOY1L, JOY1H - Joypad port 1 data 1 ($4218, $4219 read)==== | ||
JOY1H JOY1L | JOY1H JOY1L | ||
$4219 $4218 | $4219 $4218 | ||
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DDDD DDDD DDDD DDDD | DDDD DDDD DDDD DDDD | ||
|||| |||| |||| |||| | |||| |||| |||| |||| | ||
++++-++++---++++-++++- Joypad 1 data 1 (first read on left to last read on right) | ++++-++++---++++-++++- Joypad port 1 data 1 (first read on left to last read on right) | ||
{{Anchor|JOY2}} | {{Anchor|JOY2}} | ||
====JOY2L, JOY2H - Joypad 2 data 1 ($421A, $421B read)==== | ====JOY2L, JOY2H - Joypad port 2 data 1 ($421A, $421B read)==== | ||
JOY2H JOY2L | JOY2H JOY2L | ||
$421B $421A | $421B $421A | ||
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DDDD DDDD DDDD DDDD | DDDD DDDD DDDD DDDD | ||
|||| |||| |||| |||| | |||| |||| |||| |||| | ||
++++-++++---++++-++++- Joypad 2 data 1 (first read on left to last read on right) | ++++-++++---++++-++++- Joypad port 2 data 1 (first read on left to last read on right) | ||
{{Anchor|JOY3}} | {{Anchor|JOY3}} | ||
====JOY3L, JOY3H - Joypad 1 data 2 ($421C, $421D read)==== | ====JOY3L, JOY3H - Joypad port 1 data 2 ($421C, $421D read)==== | ||
JOY3H JOY3L | JOY3H JOY3L | ||
$421D $421C | $421D $421C | ||
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DDDD DDDD DDDD DDDD | DDDD DDDD DDDD DDDD | ||
|||| |||| |||| |||| | |||| |||| |||| |||| | ||
++++-++++---++++-++++- Joypad 1 data 2 (first read on left to last read on right) | ++++-++++---++++-++++- Joypad port 1 data 2 (first read on left to last read on right) | ||
{{Anchor|JOY4}} | {{Anchor|JOY4}} | ||
====JOY4L, JOY4H - Joypad 2 data 2 ($421E, $421F read)==== | ====JOY4L, JOY4H - Joypad port 2 data 2 ($421E, $421F read)==== | ||
JOY4H JOY4L | JOY4H JOY4L | ||
$421F $421E | $421F $421E | ||
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DDDD DDDD DDDD DDDD | DDDD DDDD DDDD DDDD | ||
|||| |||| |||| |||| | |||| |||| |||| |||| | ||
++++-++++---++++-++++- Joypad 2 data 2 (first read on left to last read on right) | ++++-++++---++++-++++- Joypad port 2 data 2 (first read on left to last read on right) | ||
Auto-read runs at the beginning of vblank and is equivalent to writing 1 and then 0 to JOYOUT (to latch a standard controller) and then reading JOYSER0 and JOYSER1 16 times each. The controllers are then left in this state so that additional reads can be done manually from JOYSER0 and JOYSER1 to get any additional data, though this is unnecessary for standard controllers. Auto-read takes approximately 3 scanlines, during which the JOYOUT, JOYSER0, and JOYSER1 registers should not be manually accessed. | Auto-read runs at the beginning of vblank and is equivalent to writing 1 and then 0 to JOYOUT (to latch a standard controller) and then reading JOYSER0 and JOYSER1 16 times each. The controllers are then left in this state so that additional reads can be done manually from JOYSER0 and JOYSER1 to get any additional data, though this is unnecessary for standard controllers. Auto-read takes approximately 3 scanlines, during which the JOYOUT, JOYSER0, and JOYSER1 registers should not be manually accessed. |
Revision as of 18:23, 22 May 2022
TODO
- $2100-213F PPU registers
- $2140-2413 APUIO
- $2180 WMDATA
- $2181-2183 WMADD
- $4016 Legacy Gamepad 1
- $4017 Legacy Gamepad 2
- $4200 NMITIMEN
- $4201 WRIO
- $4202-4203 WRMPY
- $4204-4206 WRDIV
- $4207-4208 HTIME
- $4209-420A VTIME
- $420B MDMAEN
- $420C HDMAEN
- $420D MEMSEL
- $420E-420F ?
- $4210 RDNMI
- $4211 TIMEUP
- $4212 HVBJOY
- $4213 RDIO
- $4214-4215 RDDIV
- $4216-4217 RDMPY
- $4218-421F STD CNTRL1-4
- $4300-437F DMA registers
Interrupts
NMITIMEN - Interrupts and Joypad reading ($4200 write)
7 bit 0 ---- ---- N.VH ...J | || | | || +- Joypad auto-read enable | ++------ H/V timer IRQ: | 00 = Disable timer | 01 = IRQ when H counter == HTIME | 10 = IRQ when V counter == VTIME and H counter == 0 | 11 = IRQ when V counter == VTIME and H counter == HTIME +--------- Vblank NMI enable
TODO: Details on the exact conditions for an NMI or IRQ.
Screen timer values
HTIMEL, HTIMEH - H timer target ($4207, $4208 write)
HTIMEH HTIMEL $4208 $4207 7 bit 0 7 bit 0 ---- ---- ---- ---- .... ...H HHHH HHHH | |||| |||| +---++++-++++- H counter target for timer IRQ
Note that setting a value larger than the maximum H counter value of 339 will prevent the timer's H condition from being met.
VTIMEL, VTIMEH - V timer target ($4209, $420A write)
VTIMEH VTIMEL $420A $4209 7 bit 0 7 bit 0 ---- ---- ---- ---- .... ...V VVVV VVVV | |||| |||| +---++++-++++- V counter target for timer IRQ
Note that setting a value larger than the maximum V counter value will prevent the timer's V condition from being met. The maximum depends on the region (261 for NTSC, 311 for PAL) and interlacing (1 additional scanline every other frame).
Status
RDNMI - Vblank flag and CPU version ($4210 read)
7 bit 0 ---- ---- Nxxx VVVV |||| |||| |||| ++++- CPU version |+++------ (Open bus) +--------- Vblank flag On read: RDNMI D7 = 0
The vblank flag is set at the start of vblank and cleared at the end of vblank or on read.
TIMEUP - Timer flag ($4211 read)
7 bit 0 ---- ---- Txxx xxxx |||| |||| |+++-++++- (Open bus) +--------- Timer flag On read: TIMEUP D7 = 0
The timer flag is set when the timer condition specified in NMITIMEN becomes true and is cleared on read.
HVBJOY - Screen and Joypad status ($4212 read)
7 bit 0 ---- ---- VHxx xxxJ |||| |||| |||| |||+- Joypad auto-read in-progress flag ||++-+++-- (Open bus) |+-------- Hblank flag +--------- Vblank flag
Joypads
Joypad legacy interface
JOYOUT - Joypad output ($4016 write)
7 bit 0 ---- ---- .... .210 ||| ||+- OUT0 ++-- OUT2-1 (not connected)
OUT0 is used by standard controllers to latch the current button state. OUT2-1 are not connected in standard consoles, but may be used in the Super Famicom Box hotel system.
JOYSER0 - Joypad serial data port 1 ($4016 read)
7 bit 0 ---- ---- xxxx xxDD |||| |||| |||| ||++- Joypad port 1 data 2-1 ++++-++--- (Open bus)
Reading JOYSER0 clocks port 1.
JOYSER1 - Joypad serial data port 2 ($4017 read)
7 bit 0 ---- ---- xxx1 11DD |||| |||| |||| ||++- Joypad port 2 data 2-1 |||+-++--- Joypad 2 D4-2 (always 1) +++------- (Open bus)
Reading JOYSER1 clocks port 2.
The CPU has 5 joypad 2 inputs. Joypad port 2's data 2 and 1 pins connect to D1-0, while D4-2 are tied to ground (and thus read as 1).
Joypad I/O interface
WRIO - Write I/O ($4201 write)
7 bit 0 ---- ---- 21DD DDDD |||| |||| ||++-++++- CPU I/O D5-0 (not connected) |+-------- Joypad port 1 I/O +--------- Joypad port 2 I/O and PPU /EXTLATCH light pen input
RDIO - Read I/O ($4213 read)
7 bit 0 ---- ---- 21DD DDDD |||| |||| ||++-++++- CPU I/O D5-0 (not connected) |+-------- Joypad port 1 I/O +--------- Joypad port 2 I/O
The I/O pins allow bidirectional communication between the CPU and joypads on a single wire per bit. Either side is able to set the bits to 0, so to read the value being sent by the other side, the reader must set its own corresponding bits to 1 before reading.
The not-connected D5-0 bits can be used as general-purpose storage on standard consoles, but are used in the Super Famicom Box hotel system to communicate with its HD64180 CPU.
Joypad port 2's I/O bit is also connected to the PPU's /EXTLATCH input, allowing the PPU's H and V counters to be latched when this bit is set to 0 by the CPU or joypad. This is intended to support a light pen or gun device. This should normally be set to 1 by the CPU to allow the counters to be latched. (See PPU registers)
Auto-read results
JOY1L, JOY1H - Joypad port 1 data 1 ($4218, $4219 read)
JOY1H JOY1L $4219 $4218 7 bit 0 7 bit 0 ---- ---- ---- ---- DDDD DDDD DDDD DDDD |||| |||| |||| |||| ++++-++++---++++-++++- Joypad port 1 data 1 (first read on left to last read on right)
JOY2L, JOY2H - Joypad port 2 data 1 ($421A, $421B read)
JOY2H JOY2L $421B $421A 7 bit 0 7 bit 0 ---- ---- ---- ---- DDDD DDDD DDDD DDDD |||| |||| |||| |||| ++++-++++---++++-++++- Joypad port 2 data 1 (first read on left to last read on right)
JOY3L, JOY3H - Joypad port 1 data 2 ($421C, $421D read)
JOY3H JOY3L $421D $421C 7 bit 0 7 bit 0 ---- ---- ---- ---- DDDD DDDD DDDD DDDD |||| |||| |||| |||| ++++-++++---++++-++++- Joypad port 1 data 2 (first read on left to last read on right)
JOY4L, JOY4H - Joypad port 2 data 2 ($421E, $421F read)
JOY4H JOY4L $421F $421E 7 bit 0 7 bit 0 ---- ---- ---- ---- DDDD DDDD DDDD DDDD |||| |||| |||| |||| ++++-++++---++++-++++- Joypad port 2 data 2 (first read on left to last read on right)
Auto-read runs at the beginning of vblank and is equivalent to writing 1 and then 0 to JOYOUT (to latch a standard controller) and then reading JOYSER0 and JOYSER1 16 times each. The controllers are then left in this state so that additional reads can be done manually from JOYSER0 and JOYSER1 to get any additional data, though this is unnecessary for standard controllers. Auto-read takes approximately 3 scanlines, during which the JOYOUT, JOYSER0, and JOYSER1 registers should not be manually accessed.