Timing: Difference between revisions
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== Video == | == Video == | ||
Scanline: | |||
* 1364 master cycles = 341 dot cycles | |||
The CPU pauses for 40 master cycles in the middle of each scanline. | |||
TODO: | TODO: | ||
* Cycles per frame | * Cycles per frame | ||
* | * Scanlines per frame | ||
* Lines/cycles per vblank | |||
* Vblank DMA budgets | * Vblank DMA budgets | ||
== References == | == References == | ||
<References/> | <References/> |
Revision as of 06:06, 17 June 2022
Timing of the SNES hardware.
Master Clock
The SNES master clock:
- NTSC 21.447 MHz
- PAL 21.281 MHz
CPU
A 65816 CPU "cycle" can take 6, 8 or 12 master cycles on the SNES, depending on the memory region accessed, and the MEMSEL fast-ROM setting.
This gives some commonly quoted SNES CPU speeds, though none of them tell a complete story:
- 3.58 MHz fast-ROM (6-cycle)
- 2.68 MHz slow-ROM (8-cycle)
- 1.79 MHz other (12-cycle)
The speed of access depends on the memory region:[1]
- 6-cycles for fast-ROM access, enabled via MEMSEL and accessed at an address of $800000 of higher.
- 8-cycles for slow-ROM access.
- 8-cycles for internal S-WRAM.
- 6-cycles for most MMIO registers.
- 12-cycles for JOYSER0 and JOYSER1.
- 6-cycles for "internal" cycles not accessing memory (e.g. 2nd cycle of NOP)
Video
Scanline:
- 1364 master cycles = 341 dot cycles
The CPU pauses for 40 master cycles in the middle of each scanline.
TODO:
- Cycles per frame
- Scanlines per frame
- Lines/cycles per vblank
- Vblank DMA budgets