DMA examples: Difference between revisions
NovaSquirrel (talk | contribs) (Created page with "This page provides examples on how to use DMA registers to do fast copies on the SNES. These examples use the following defines to make the code clearer: <pre> ; Registers Also known as... DMAMODE = $4300 ; DMAPn DMAPPUREG = $4301 ; BBADn DMAADDR = $4302 ; A1TnL DMAADDRHI = $4303 ; A1TnH DMAADDRBANK = $4304 ; A1Bn DMALEN = $4305 ; DASnL DMALENHI = $4306 ; DASnH ; Configuration for $43n0 ; OR these together to get the desired e...") |
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sta WMADDH | sta WMADDH | ||
bra MemClear::UseHighHalf | bra MemClear::UseHighHalf | ||
.endproc | |||
</pre> | |||
== Filling VRAM == | |||
A fixed byte DMA transfer can be used to clear a block of VRAM. Unlike the clear Work-RAM routine above, the source of the DMA can be a Work-RAM memory address. This allows us to fill VRAM with a byte value of our choosing. | |||
<pre> | |||
; 8 bit A | |||
; 16 bit Index | |||
; DB access registers | |||
; DP = 0 | |||
; | |||
; Uses a single zeropage byte variable (zpTmpByte) | |||
; Clears all of VRAM (using DMA) | |||
.proc ResetVram | |||
ldx #0 | |||
ldy #0 | |||
; fallthrough | |||
.endproc | |||
; Clear a block of VRAM (using DMA) | |||
; | |||
; IN: X - VRAM word address | |||
; IN: Y - size (in bytes) | |||
.proc ClearVram | |||
lda #0 | |||
; fallthrough | |||
.endproc | |||
; Fill a block of VRAM with a byte value (using DMA) | |||
; | |||
; IN: X - VRAM word address | |||
; IN: Y - size in bytes (if 0 then 64KiB of VRAM is filled) | |||
; IN: A - byte value | |||
.proc FillVRAM | |||
; Store value to fill in zeropage | |||
sta zpTmpByte | |||
; VRAM word addressing | |||
lda #$80 | |||
sta VMAIN | |||
; Set VRAM word address | |||
stx VMADD | |||
; Length of the DMA transfer | |||
sty DMALEN | |||
; Fixed byte transfer to word register VMDATA | |||
ldx #DMA_01 | DMA_CONST | ((VMDATA & 0xff) << 8) | |||
stx DMAMODE ; also sets B Bus Address | |||
; Set DMA source address | |||
ldx #zpTmpByte | |||
stx DMAADDR | |||
stz DMAADDRBANK ; zeropage bank is always 0 | |||
; Disable HDMA (prevents the model-1 HDMA/DMA crash) | |||
stz HDMAEN | |||
; Start DMA transfer | |||
lda #1 | |||
sta MDMAEN | |||
rts | |||
.endproc | .endproc | ||
</pre> | </pre> |
Revision as of 01:11, 30 May 2022
This page provides examples on how to use DMA registers to do fast copies on the SNES.
These examples use the following defines to make the code clearer:
; Registers Also known as... DMAMODE = $4300 ; DMAPn DMAPPUREG = $4301 ; BBADn DMAADDR = $4302 ; A1TnL DMAADDRHI = $4303 ; A1TnH DMAADDRBANK = $4304 ; A1Bn DMALEN = $4305 ; DASnL DMALENHI = $4306 ; DASnH ; Configuration for $43n0 ; OR these together to get the desired effect DMA_LINEAR = $00 DMA_01 = $01 DMA_00 = $02 DMA_0011 = $03 DMA_0123 = $04 DMA_0101 = $05 DMA_FORWARD = $00 DMA_CONST = $08 DMA_BACKWARD = $10 DMA_INDIRECT = $40 DMA_READPPU = $80 ; These defines are meant for a 16-bit write to $43n0 and $43n1 ; and they set up the channel for several common cases. DMAMODE_PPULOFILL = (<VMDATAL << 8) | DMA_LINEAR | DMA_CONST DMAMODE_PPUHIFILL = (<VMDATAH << 8) | DMA_LINEAR | DMA_CONST DMAMODE_PPUFILL = (<VMDATAL << 8) | DMA_01 | DMA_CONST DMAMODE_RAMFILL = (<WMDATA << 8) | DMA_LINEAR | DMA_CONST DMAMODE_PPULODATA = (<VMDATAL << 8) | DMA_LINEAR | DMA_FORWARD DMAMODE_PPUHIDATA = (<VMDATAH << 8) | DMA_LINEAR | DMA_FORWARD DMAMODE_PPUDATA = (<VMDATAL << 8) | DMA_01 | DMA_FORWARD DMAMODE_CGDATA = (<CGDATA << 8) | DMA_00 | DMA_FORWARD DMAMODE_OAMDATA = (<OAMDATA << 8) | DMA_00 | DMA_FORWARD
Copying OAM
This is a simple DMA example that sends an OAM buffer to the PPU.
.proc CopyOAM php rep #$20 ; Set A to 16-bit lda #DMAMODE_OAMDATA sta DMAMODE lda #OAM ; Copy from OAM buffer in RAM sta DMAADDR lda #544 ; 512 bytes + 32 bytes = 544 sta DMALEN sep #$20 ; Set A to 8-bit lda #^OAM ; Set the bank byte of the source address sta DMAADDRBANK ; Start the DMA lda #1 sta MDMAEN plp rtl .endproc
DMA as part of a scrolling update
This example demonstrates using DMA to write to video RAM while scrolling a large map, and it might make sense to put something like it in a game's vblank handler. Notice the writes to PPU registers - the DMA unit only handles writing the actual data, so anything else (such as setting the destination address) has to be done normally. This also demonstrates using VMAIN to write downwards through a tilemap.
.a16 ; Does a column need to be updated? lda ColumnUpdateAddress beq :+ stz ColumnUpdateAddress sta VMADDL ; Write to VMDATAL and VMDATAH lda #DMAMODE_PPUDATA sta DMAMODE ; Copy from the buffer lda #.loword(ColumnUpdateBuffer) sta DMAADDR ; A tilemap column is 32 tiles long, and each tile is 2 bytes lda #32*2 sta DMALEN sep #$20 ; 8-bit accumulator lda #^ColumnUpdateBuffer sta <DMAADDRBANK lda #$81 ; Increment on VMDATAH write, increment by 32 sta VMAIN lda #1 ; Start the DMA sta MDMAEN lda #$80 ; Increment on VMDATAH write, increment by 1 sta VMAIN rep #$20 ; 16-bit accumulator :
WRAM clear
These are reusable subroutines for clearing out sections of RAM, which a program might want to do at the start of a level, or in Init code. Both routines take a start address in X, and a size in Y.
Note: Due to a hardware bug on early SNES consoles it's not recommended to do this while HDMA is enabled.
.i16 ; 16-bit index registers assumed .proc MemClear php sep #$20 ; 8-bit accumulator stz WMADDH ; Set high bit of WRAM address to zero - meaning the first 64KB of RAM UseHighHalf: stx WMADDL ; WRAM address, bottom 16 bits sty DMALEN ; Configure DMA to write to WMDATA, and keep the source address constant ldx #DMAMODE_RAMFILL ZeroSource: stx DMAMODE ; The zero byte used as the source needs to come from somewhere in ROM ; here it's taken from the second byte of a "STX $4300" ldx #.loword(ZeroSource+1) stx DMAADDR ; Set the bank byte of the source address too lda #^MemClear sta DMAADDRBANK ; Start the DMA lda #1 sta MDMAEN plp rtl .endproc ; Clear a section of bank 7F instead .proc MemClear7F php sep #$20 lda #1 ; Use the second 64KB of RAM sta WMADDH bra MemClear::UseHighHalf .endproc
Filling VRAM
A fixed byte DMA transfer can be used to clear a block of VRAM. Unlike the clear Work-RAM routine above, the source of the DMA can be a Work-RAM memory address. This allows us to fill VRAM with a byte value of our choosing.
; 8 bit A ; 16 bit Index ; DB access registers ; DP = 0 ; ; Uses a single zeropage byte variable (zpTmpByte) ; Clears all of VRAM (using DMA) .proc ResetVram ldx #0 ldy #0 ; fallthrough .endproc ; Clear a block of VRAM (using DMA) ; ; IN: X - VRAM word address ; IN: Y - size (in bytes) .proc ClearVram lda #0 ; fallthrough .endproc ; Fill a block of VRAM with a byte value (using DMA) ; ; IN: X - VRAM word address ; IN: Y - size in bytes (if 0 then 64KiB of VRAM is filled) ; IN: A - byte value .proc FillVRAM ; Store value to fill in zeropage sta zpTmpByte ; VRAM word addressing lda #$80 sta VMAIN ; Set VRAM word address stx VMADD ; Length of the DMA transfer sty DMALEN ; Fixed byte transfer to word register VMDATA ldx #DMA_01 | DMA_CONST | ((VMDATA & 0xff) << 8) stx DMAMODE ; also sets B Bus Address ; Set DMA source address ldx #zpTmpByte stx DMAADDR stz DMAADDRBANK ; zeropage bank is always 0 ; Disable HDMA (prevents the model-1 HDMA/DMA crash) stz HDMAEN ; Start DMA transfer lda #1 sta MDMAEN rts .endproc