User contributions for Rainwarrior
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6 June 2022
- 08:4008:40, 6 June 2022 diff hist +20 PPU registers →VMAIN - Video Port Control ($2115 write): add an arrow clarifying what's being remapped
- 01:0901:09, 6 June 2022 diff hist +13 m PPU registers →VMAIN - Video Port Control ($2115 write): returns > will reach
5 June 2022
- 22:2922:29, 5 June 2022 diff hist +241 PPU registers →Scroll: Note that Y position is relative to top left with 1 invisible row.
- 22:2522:25, 5 June 2022 diff hist +78 SNES PPU for NES developers →Background modes: note that 224 isn't just missing one line, but also adding one to the bottom to compensate
- 22:1922:19, 5 June 2022 diff hist −52 SNES PPU for NES developers →Background modes: explain 239 and blank first line a bit better
- 22:1122:11, 5 June 2022 diff hist 0 Uncommon graphics mode games →Overscan (240 lines): official docs do call it 239 lines (and line 0 of 240 is blanked)
- 22:1022:10, 5 June 2022 diff hist 0 PPU registers →SETINI - Screen Mode/Video Select ($2133 write): official docs do call it 239 lines (and line 0 of 240 is blanked)
- 21:1021:10, 5 June 2022 diff hist +228 Tiles →8bpp Direct Color: note: black is impossible
- 20:4820:48, 5 June 2022 diff hist +104 Tiles defining bpp in the lead
- 19:5319:53, 5 June 2022 diff hist +2 m PPU registers →CGDATA - CGRAM data write ($2122 write twice): blue alignment
- 08:3008:30, 5 June 2022 diff hist +120 DMA registers →Configuration registers (DMA): note that not all A bus addresses are valid
- 06:5906:59, 5 June 2022 diff hist +94 m Uncommon graphics mode games →Mode 3: only 8bpp
- 06:5706:57, 5 June 2022 diff hist +193 Uncommon graphics mode games Mode 3: Toy Story
- 06:5206:52, 5 June 2022 diff hist +116 Uncommon graphics mode games →Hi-Resolution and Interlacing: another squaresoft game, same situation as SD3
4 June 2022
- 23:4923:49, 4 June 2022 diff hist +2 m Timing →CPU: maybe call it S-WRAM
3 June 2022
- 03:4503:45, 3 June 2022 diff hist +17 Backgrounds →Mode 7: clarify boundary a little
- 03:4403:44, 3 June 2022 diff hist −1 Backgrounds →Mode 7: the flip bits apply to the screen, not the tilemap
- 02:1202:12, 3 June 2022 diff hist +18 m Mode 7 transform more specific link in lead current
- 00:0700:07, 3 June 2022 diff hist +266 Mode 7 transform simulator links
- 00:0700:07, 3 June 2022 diff hist −265 Backgrounds →External Links: move these to Mode 7 transform
- 00:0700:07, 3 June 2022 diff hist +25 N Background plural current Tag: New redirect
- 00:0600:06, 3 June 2022 diff hist +5,673 N Mode 7 transform migrate from Backgrounds
- 00:0400:04, 3 June 2022 diff hist −5,577 Backgrounds →Mode 7: the transform part seems meaty enough for its own article
2 June 2022
- 18:0918:09, 2 June 2022 diff hist +13 Backgrounds →Affine Transformation: OFS is a post-transformation scroll, missed part of the sentence too
- 04:3404:34, 2 June 2022 diff hist +165 Register sizes in ca65 link to the docs for reference current
- 04:3204:32, 2 June 2022 diff hist +135 Register sizes in ca65 clarify that .smart does another thing
- 04:2904:29, 2 June 2022 diff hist +29 SNESdev Wiki →65c816 guides: make Register sizes in ca65 accessible from main page
1 June 2022
- 06:0406:04, 1 June 2022 diff hist −123 Backgrounds replacing 1a 1b etc. with 1L 1H
- 04:5504:55, 1 June 2022 diff hist +47 Uncommon graphics mode games →Mode 0: video link for yoshi example
- 04:3404:34, 1 June 2022 diff hist 0 m Backgrounds →Properties: capitalize
- 04:2104:21, 1 June 2022 diff hist +49 Backgrounds →Properties: TM/TS register links
- 03:5603:56, 1 June 2022 diff hist +464 Uncommon graphics mode games some mode 0 examples
- 01:4501:45, 1 June 2022 diff hist +98 Backgrounds →Affine Matrix: CCW in screen space is CW in texel space...
- 01:3301:33, 1 June 2022 diff hist −30 Backgrounds don't need offset per tile section
- 01:3001:30, 1 June 2022 diff hist +17 m Backgrounds →Affine Transformation: forgot shearing here again
- 01:2101:21, 1 June 2022 diff hist +146 Uncommon graphics mode games →Hi-Resolution and Interlacing: lidnariq's demo at least gives us something for mode 6
- 01:0001:00, 1 June 2022 diff hist +142 Backgrounds →Center adjustment: maybe this can be said about M7HOFS
- 00:5800:58, 1 June 2022 diff hist +153 Backgrounds →Affine Transformation: explain the matrix formula better
- 00:5500:55, 1 June 2022 diff hist +517 Backgrounds →Center adjustment: trying to summarize what these do in easy terms... if possible
- 00:3800:38, 1 June 2022 diff hist +73 Backgrounds →Affine Matrix: clarify orientation of rotation
- 00:2500:25, 1 June 2022 diff hist −135 Backgrounds →Center adjustment: M7HOFS is always pixel-relative and post-transformation, i think
31 May 2022
- 23:3323:33, 31 May 2022 diff hist +135 m Backgrounds →References: higher resolutions video is also a good reference
- 23:0723:07, 31 May 2022 diff hist +17 m Backgrounds note mid-screen BGMODE possibility
- 23:0523:05, 31 May 2022 diff hist +3 m Backgrounds →Interlacing: is
- 23:0123:01, 31 May 2022 diff hist 0 m Backgrounds →Affine Transformation: centre/centre (have been trying to avoid my canadian spelling tendencies)
- 22:5622:56, 31 May 2022 diff hist −2 m Backgrounds →Center adjustment: italic texel
- 22:5522:55, 31 May 2022 diff hist −5 Backgrounds →Mode 7: HOFS/VOFS is the top left, not the centre
- 22:5422:54, 31 May 2022 diff hist −1 m Backgrounds →Affine Matrix: fix shearing link again
- 22:5322:53, 31 May 2022 diff hist −12 m Backgrounds →Mode 7: fix shearing link
- 22:5222:52, 31 May 2022 diff hist +239 Backgrounds →Affine Matrix: shearing too