User contributions for Rainwarrior
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31 August 2022
- 01:3701:37, 31 August 2022 diff hist +49 Offset-per-tile →Details on how the feature works: explain what the tilemap data looks like and how it applies
- 01:2001:20, 31 August 2022 diff hist +302 Tilemaps explain offset-per-tile map data
- 00:4500:45, 31 August 2022 diff hist +208 Offset-per-tile link to more examples
24 August 2022
- 03:5403:54, 24 August 2022 diff hist +24 m PPU registers →BGMODE - BG mode and Character size ($2105 write): background reference
23 August 2022
- 01:3701:37, 23 August 2022 diff hist +140 Uncommon graphics mode games →Hi-Resolution and Interlacing: another accidental interlace game
20 August 2022
- 19:4619:46, 20 August 2022 diff hist 0 File:Colourmath addhalf.png Rainwarrior uploaded a new version of File:Colourmath addhalf.png current
- 18:5718:57, 20 August 2022 diff hist +227 Color math →Subtractive Darkness: note that in the first example the sub-screen is effectively inverted, but in the second example it's not
- 18:5018:50, 20 August 2022 diff hist +2 m Color math →Examples: .
- 18:5018:50, 20 August 2022 diff hist +7 m Color math →Additive Fadeout: more specific about examples
- 18:4818:48, 20 August 2022 diff hist +30 Color math →Add + Half Water: secret of mana does this
- 18:3818:38, 20 August 2022 diff hist +95 Color math →Subtractive Darkness: yoshi's island example
- 09:2009:20, 20 August 2022 diff hist +6 m Color math →Subtract: add "etc." to clarify it's not limited to blue
- 08:5308:53, 20 August 2022 diff hist +2 m SNESdev Wiki expansions should have been one level down
- 08:5208:52, 20 August 2022 diff hist +66 SNESdev Wiki →Reference: redlinking some expansion stuff
- 08:4508:45, 20 August 2022 diff hist +118 DMA registers link SnesLab HDMA document
- 08:4308:43, 20 August 2022 diff hist +121 N HDMA examples linking nesdoug's article
- 08:0508:05, 20 August 2022 diff hist +125 Color math →Links: link the demo ROM used for the examples
- 07:5807:58, 20 August 2022 diff hist +1,568 Color math →Examples: some examples
- 07:3707:37, 20 August 2022 diff hist +90 N File:Colourmath sub dark inverse.png Example from: https://github.com/bbbradsmith/SNES_stuff/tree/main/colourmath current
- 07:3607:36, 20 August 2022 diff hist +90 N File:Colourmath sub dark.png Example from: https://github.com/bbbradsmith/SNES_stuff/tree/main/colourmath current
- 07:3607:36, 20 August 2022 diff hist +90 N File:Colourmath add fade2.png Example from: https://github.com/bbbradsmith/SNES_stuff/tree/main/colourmath current
- 07:3607:36, 20 August 2022 diff hist +90 N File:Colourmath add fade1.png Example from: https://github.com/bbbradsmith/SNES_stuff/tree/main/colourmath current
- 07:3607:36, 20 August 2022 diff hist +90 N File:Colourmath addhalf.png Example from: https://github.com/bbbradsmith/SNES_stuff/tree/main/colourmath
19 August 2022
- 10:0510:05, 19 August 2022 diff hist +150 Errata →5A22: link the thread for reference
- 10:0410:04, 19 August 2022 diff hist +343 Division →Division registers: note not to try to restart or mix with multiplication
- 09:5909:59, 19 August 2022 diff hist −32 m Multiplication already had a references
- 09:5909:59, 19 August 2022 diff hist +431 Multiplication →5A22 multiplier: note that double writes to $4203 are bad
- 00:2400:24, 19 August 2022 diff hist 0 m Color math →Examples: Prehistorik
- 00:1700:17, 19 August 2022 diff hist +96 Color math →Additive fade at horizon: explain where it's used in games where it's not the whole thing
- 00:1400:14, 19 August 2022 diff hist +124 m Color math →Examples: real game cases of the proposed examples
18 August 2022
- 23:0623:06, 18 August 2022 diff hist +584 Color math horizon fade example
- 22:5222:52, 18 August 2022 diff hist +123 N File:Dizworld additive.png Addititve blending example from Dizworld: https://github.com/bbbradsmith/SNES_stuff/tree/main/dizworld#readme current
- 22:3822:38, 18 August 2022 diff hist +2 m Color math →Sub screen: bold fix (wiki is not markdown)
- 22:3822:38, 18 August 2022 diff hist −21 m Color math →Registers: update CGWSEL description
- 22:3722:37, 18 August 2022 diff hist +148 PPU registers →CGWSEL - Color addition select ($2130 write): try to explain what "clip to black" had meant
- 21:4721:47, 18 August 2022 diff hist +5,933 N Color math first pass of color math, picture examples are TODO
- 21:2321:23, 18 August 2022 diff hist −21 MMIO register table/PPU CGWSEL revising to match SNES book description
- 21:2121:21, 18 August 2022 diff hist −8 PPU registers →CGWSEL - Color addition select ($2130 write): these bits are main and sub screen in the SNES book
- 21:1121:11, 18 August 2022 diff hist −2 m Palettes →Assignment: color 0 = backdrop instead of background to disambiguate
- 00:4000:40, 18 August 2022 diff hist +9 SNESdev Wiki →Reference: APU registers are already covered, maybe we need an article about SPC700 (and its registers and operation, and maybe its instructions)
- 00:3000:30, 18 August 2022 diff hist +302 Tutorials →Links: RGME video series, mega cat guide
17 August 2022
- 23:0023:00, 17 August 2022 diff hist +289 N Mode 7 perspective effects linking my demo and kulor's thread as useful resources
- 22:5822:58, 17 August 2022 diff hist +307 N Tutorials linking nesdoug and oziphantom tutorials
- 22:5522:55, 17 August 2022 diff hist +33 SNESdev Wiki →Examples and Guides: redlinking Tutorials as a place to link stuff
- 20:3320:33, 17 August 2022 diff hist +155 Tools →Web tools: Telinc1's tool
- 19:2419:24, 17 August 2022 diff hist 0 m SNESdev Wiki →Emulation: probably want tests at the top
- 18:4818:48, 17 August 2022 diff hist +79 Emulator tests →General: undisbeliever's test ROMs
- 18:4518:45, 17 August 2022 diff hist +29 Uncommon graphics mode games see also
- 18:4418:44, 17 August 2022 diff hist +29 Tricky-to-emulate games see also
- 18:4318:43, 17 August 2022 diff hist +834 N Emulator tests creating page to link test ROMs