User contributions for Rainwarrior
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2 October 2022
- 01:5401:54, 2 October 2022 diff hist +32 MMIO registers references section current
- 01:5401:54, 2 October 2022 diff hist +220 MMIO registers →HVBJOY - Screen and Joypad status ($4212 read): auto-read timings
- 01:5001:50, 2 October 2022 diff hist +1 Controller reading →Automatic controller reading: changing the advice here for the immediate-check edge case: waiting for autoread to start is only appropriate in very specific situations
- 01:4601:46, 2 October 2022 diff hist +15 Errata →Input: "immediately" seems more accurate than "too early", even just pushing the registers is enough delay
- 01:2201:22, 2 October 2022 diff hist +389 Errata input autoread delay issue
30 September 2022
- 19:4019:40, 30 September 2022 diff hist 0 m S-SMP →DSP Registers: ADSR typo
- 08:2408:24, 30 September 2022 diff hist +24 PPU registers link the full table
29 September 2022
- 09:1109:11, 29 September 2022 diff hist +560 DMA registers →MDMAEN - Start DMA transfer ($420B write): noting post-conditions of DMA and how they might be efficiently chained
28 September 2022
- 20:4820:48, 28 September 2022 diff hist +115 Tools superfamiconv for graphics
27 September 2022
- 20:3120:31, 27 September 2022 diff hist +151 DMA registers →MDMAEN - Start DMA transfer ($420B write): odd timing note
19 September 2022
- 19:4019:40, 19 September 2022 diff hist +71 Uncommon graphics mode games →Vertical Offset-per-tile: GT Racing
15 September 2022
- 14:4814:48, 15 September 2022 diff hist +21 SNESdev Wiki →Expansions: super game boy
14 September 2022
- 07:1407:14, 14 September 2022 diff hist −1 m S-SMP →ADSR: GAIN is instead rather than "direct"
- 07:1307:13, 14 September 2022 diff hist +2 m S-SMP →ADSR: otherwise 0 for GAIN
- 07:1107:11, 14 September 2022 diff hist +578 S-SMP →Voices: explain P / pitch
- 07:0207:02, 14 September 2022 diff hist 0 m S-SMP →Voices: - for unused bits instead of x
- 06:5806:58, 14 September 2022 diff hist +11 S-SMP →DSP Registers: F2, F3, YA
- 06:5506:55, 14 September 2022 diff hist +4,421 S-SMP →DSP Registers
- 06:3106:31, 14 September 2022 diff hist 0 S-SMP →DSP Registers: fix bold
- 06:3006:30, 14 September 2022 diff hist +2,691 S-SMP →DSP Registers: voice registers
5 September 2022
- 10:1710:17, 5 September 2022 diff hist +64 m Uncommon graphics mode games →Mode 3 8bpp: mention Mana's title screen compression, just as an interesting aside
- 01:4301:43, 5 September 2022 diff hist +504 Errata →Audio: the hardware noise's (possibly unintended) highpass filter
3 September 2022
- 05:0505:05, 3 September 2022 diff hist +38 m S-SMP →BRR Samples: see links
- 05:0405:04, 3 September 2022 diff hist +32 N BRR samples redirect this to SPC700 until we have enough material for its own article Tag: New redirect
- 05:0305:03, 3 September 2022 diff hist +18 SNESdev Wiki →Sound: redlink BRR Samples
- 05:0305:03, 3 September 2022 diff hist 0 S-SMP BRR samples should be above See Also
- 05:0305:03, 3 September 2022 diff hist +298 S-SMP →Links: add TODO for BRR, some reference links
- 04:5804:58, 3 September 2022 diff hist +10 m SNESdev Wiki →Reference: description of articles/categories
- 04:5504:55, 3 September 2022 diff hist +20 N 65816 #REDIRECT 65C816 current Tag: New redirect
- 04:5504:55, 3 September 2022 diff hist −126 SNESdev Wiki →Links: moved this link to 65C816
- 04:5404:54, 3 September 2022 diff hist +578 N 65C816 starting page with some useful links
- 04:5204:52, 3 September 2022 diff hist −16 SNESdev Wiki →Reference: actually let's just make an article about the CPU
- 04:4704:47, 3 September 2022 diff hist −39 SNESdev Wiki →General: create an article for the instruction set, will just put reference material links there for now
- 01:2301:23, 3 September 2022 diff hist +1,057 N S-SMP starting page with some useful links
2 September 2022
- 03:3203:32, 2 September 2022 diff hist +118 Tools →Compilers, Assemblers, and Toolchains: another one in the bass family tree
- 02:2202:22, 2 September 2022 diff hist +79 Tools →Compilers, Assemblers, and Toolchains: telemark SPC table
- 02:1902:19, 2 September 2022 diff hist +108 Tools →Compilers, Assemblers, and Toolchains: linking win64 build, though it's not a great link because of lack of source attribution (i believe it was made with author's blessing for N8VEM community, and distributed freely like the original)
- 02:1402:14, 2 September 2022 diff hist +152 Tools →Compilers, Assemblers, and Toolchains: telemark assembler DOS version
- 01:3801:38, 2 September 2022 diff hist +101 Tools SNES GSS
- 01:3201:32, 2 September 2022 diff hist +616 Tools assemblers and stuff
1 September 2022
- 08:4108:41, 1 September 2022 diff hist −102 Uncommon graphics mode games →Hi-Resolution and Interlacing: Street Combat is apparently just a localization of the Ranma 1/2 game demonstrating the same interlacing
- 07:4807:48, 1 September 2022 diff hist +55 Uncommon graphics mode games →Mode 3 8bpp: Secret of Mana title screen
- 07:2307:23, 1 September 2022 diff hist +48 Uncommon graphics mode games →Mode 3 8bpp: Yam Yam title screen
- 01:4201:42, 1 September 2022 diff hist +52 Uncommon graphics mode games →Mode 3 8bpp: Ms. Pac-Man title screen
31 August 2022
- 10:0910:09, 31 August 2022 diff hist +3 m Offset-per-tile →Details on how the feature works: BG3VOFS
- 10:0810:08, 31 August 2022 diff hist +7 m Offset-per-tile →Details on how the feature works: which row of BG3
- 10:0710:07, 31 August 2022 diff hist +235 Offset-per-tile →Details on how the feature works: clarify that the values replace HOFS/VOFS, and that horizontal is coarse.
- 04:4104:41, 31 August 2022 diff hist +136 Errata →Video: OPT is by design, not error, explaining the reason
- 02:4002:40, 31 August 2022 diff hist +406 Offset-per-tile →Details on how the feature works: clarify that the whole tilemap can be used, but why it usually isn't
- 02:3402:34, 31 August 2022 diff hist +8 m Tilemaps →Offset-per-tile: there are alternatives to just one row, leaving a hint about that