CPU pinout
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^ / \ / \ / \ +5V -- / 1 100 \ -> A7 A8 <- / 2 99 \ -> A6 A9 <- / 3 . 98 \ -> A5 A10 <- / 4 97 \ -> A4 A11 <- / 5 96 \ -> A3 A12 <- / 6 95 \ -> A2 A13 <- / 7 94 \ -> A1 A14 <- / 8 93 \ -> A0 A15 <- / 9 92 \ -> /RD A16 <- / 10 91 \ -> /WR A17 <- / 11 90 \ -- GND A18 <- / 12 89 \ -> /VECTORPULL A19 <- / 13 88 \ -> A20 <- / 14 87 \ -> A21 <- / 15 86 \ -> A22 <- / 16 85 \ -- +5V A23 <- / 17 84 \ -> XFLAG GND -- / 18 83 \ -> MFLAG joypad IO D0 <> / 19 82 \ -> /MEMLOCK joypad IO D1 <> / 20 81 \ <- RDY joypad IO D2 <> / 21 \ joypad IO D3 <> / 22 O / joypad IO D4 <> / 23 80 / -> R/W joypad IO D5 <> / 24 79 / -- GND joypad IO D6 <> / 25 78 / -> /WRAMSEL joypad IO D7 <> / 26 Nintendo 5A22 77 / -> /ROMSEL joypad 2 D0 -> / 27 Package QFP-100, 0.65mm pitch 76 / <- /ABORT joypad 2 D1 -> / 28 75 / <- HALT joypad 2 D2 -> / 29 S-CPU 74 / <- HVCMODE joypad 2 D3 -> / 30 73 / <- TM / O 72 / -> PHI2 \ 71 / -> joypad 2 D4 -> \ 31 70 / -> /DMA joypad 1 D0 -> \ 32 69 / -> /PAWR joypad 1 D1 -> \ 33 68 / -> /PARD +5V -- \ 34 67 / <> D7 joypad 1 /OE <- \ 35 66 / <> D6 joypad 2 /OE <- \ 36 65 / <> D5 OUT0 <- \ 37 64 / <> D4 Orientation: OUT1 <- \ 38 63 / <> D3 -------------------- OUT2 <- \ 39 62 / <> D2 80 51 REFRESH <- \ 40 61 / <> D1 | | TCKSEL0 -> \ 41 60 / <> D0 .-----------. TCKSEL1 -> \ 42 59 / -- +5V 81-|O Nintendo |-50 HBLANK -> \ 43 58 / -> PA7 | S-CPU | VBLANK -> \ 44 57 / -> PA6 100-|. 5A22 O|-31 /NMI -> \ 45 56 / -> PA5 .-----------' /IRQ -> \ 46 55 / -> PA4 | | GND -- \ 47 54 / -> PA3 01 30 SYSTEM CLK -> \ 48 53 / -> PA2 REFRESH /ENABLE -> \ 49 52 / -> PA1 Legend: /RESET -> \ 50 51 / -> PA0 ---------------------------- \ / --[5A22]-- Power, n/a \ / ->[5A22]<- 5A22 input \ / <-[5A22]-> 5A22 output V <>[5A22]<> Bidirectional