Timing
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Timing of the SNES hardware.
Master Clock
The SNES master clock:
- NTSC 21.447 MHz
- PAL 21.281 MHz
CPU
A 65816 CPU "cycle" can take 6, 8 or 12 master cycles on the SNES, depending on the memory region accessed, and the MEMSEL fast-ROM setting.
This gives some commonly quoted SNES CPU speeds, though none of them tell a complete story:
- 3.58 MHz fast-ROM (6-cycle)
- 2.68 MHz slow-ROM (8-cycle)
- 1.79 MHz other (12-cycle)
The speed of access depends on the memory region:[1]
- 6-cycles for fast-ROM access, enabled via MEMSEL and accessed at an address of $800000 of higher.
- 8-cycles for slow-ROM access.
- 8-cycles for internal S-WRAM.
- 6-cycles for most MMIO registers.
- 12-cycles for JOYSER0 and JOYSER1.
- 6-cycles for "internal" cycles not accessing memory (e.g. 2nd cycle of NOP)
Video
Scanline
- 1364 master cycles = 341 dot cycles.
- The CPU pauses for 40 master cycles in the middle of each scanline for DRAM refresh, leaving 1324 active cycles per line.
- The left edge of the picture begins at cycle 88 of the line and continues until 1112.
- Scanline 0 is the end of vblank and beginning of rendering. It is hidden, and displays as a blank line.
- Scanlines 1-224 or 239 will normally render the visible image, unless force blanking is applied.
- Scanline 261 or 311 is the last line of vertical blank (NTSC or PAL), after which the next frame begins rendering.
- With interlacing on, 1 extra scanline will appear with each even frame, and one scanline outside the visible picture will be slightly shortened or lengthened for color synchronization.
Short and Long Scanlinces
- TODO
Vertical Blank
- Begins on vertical line V=225 or V=240 based on (SETINI overscan setting).
- Ends after vertical line V=261 (NTSC) or V=311 (PAL). The next line is V=0.
- This allows 37 (NTSC) or 87 (PAL) lines of vertical blank normally, or 22 (NTSC) / 72 (PAL) with overscan.
- With 1324 master cycles per line available, and DMA taking 8 cycles per byte, this gives an upper bound on DMA bandwidth per blank without forced blanking:
Region | Overscan | VBlank Lines | VBlank Cycles | DMA Bandwidth |
---|---|---|---|---|
NTSC | 224 | 37 | 48,988 | 5.9 kb |
NTSC | 239 | 22 | 29,128 | 3.5 kb |
PAL | 224 | 87 | 115,188 | 14.0 kb |
PAL | 239 | 72 | 95,328 | 11.6 kb |
Frame
The total cycles per frame is dependent on many factors:
- Some scanlines are slightly short or long.
- interlacing adds an extra scanline on even frames.
- DRAM refresh uses 40 cycles in the middle of each line.
- HDMA uses varying amounts of cycles just past the active part of each line.
Approximating a total, ignoring the factors above and assuming a constant number of cycles per scanline:
Region | Scanlines | Master Cycles | Available Cycles |
---|---|---|---|
NTSC | 262 | 357,368 | 346,888 |
PAL | 312 | 425,568 | 413,088 |
Tools
- SnesInstructionCycleTool - calculates CPU cycles and master clock cycles under different conditions