User contributions for Rainwarrior
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27 March 2024
- 15:1415:14, 27 March 2024 diff hist +41 m Uncommon graphics mode games →BG Mode 7 EXTBG: explain Contra 3 example a little more
24 February 2024
- 01:5001:50, 24 February 2024 diff hist +1 m Sprites →Rendering: X=$100 bug should probably be described as -256?
- 01:4701:47, 24 February 2024 diff hist +14 m Sprites References section
- 01:4601:46, 24 February 2024 diff hist +604 Sprites →Rendering: offscreen sliver behaviour
23 February 2024
- 10:3710:37, 23 February 2024 diff hist −23 m Sprites →References: link to forum post is better because it has a ROM
- 08:3908:39, 23 February 2024 diff hist +237 Sprites link a hardware reference test by undisbeliever
- 01:4201:42, 23 February 2024 diff hist +89 Sprites →Rendering: add clarifying note that the sliver order is in reverse sprite order
- 01:1901:19, 23 February 2024 diff hist +246 Sprites →Rendering: order was ostensibly backwards in the description of the first 2 phases
23 January 2024
- 07:2007:20, 23 January 2024 diff hist −1 m ROM header →References: them -> the current
- 07:2007:20, 23 January 2024 diff hist 0 m ROM header →Non Power-of-2 ROM Size: I put the reference on the wrong sentence
- 07:1907:19, 23 January 2024 diff hist +114 ROM header →Non Power-of-2 ROM Size: reference the SNES development manual re: power of 2 combinations
- 07:1607:16, 23 January 2024 diff hist +123 ROM header →References: reference the header info in the SNES development manual
- 06:4406:44, 23 January 2024 diff hist +167 ROM header add python checksum generator as an example
- 06:0906:09, 23 January 2024 diff hist +1,002 ROM header →Checksum: Trying to split the explanation of the process: 2-ROM duplication + 0 padding. Moving the common case example (2:1 double the last 1/3) to the end of section. Separating the computation.
30 November 2023
- 05:3005:30, 30 November 2023 diff hist +1 m Tiles →Mode 7: replaced current
- 05:2905:29, 30 November 2023 diff hist +151 Mode 7 perspective effects add some reference cross-links current
7 March 2023
- 22:5122:51, 7 March 2023 diff hist +289 Signature byte →Assemblers: documenting changes to ca65 current
26 February 2023
- 23:4323:43, 26 February 2023 diff hist +127 Mouse →References: SNESert golfing also has a mouse read example current
- 23:3923:39, 26 February 2023 diff hist 0 m Mouse →References: formatting typo
- 23:3823:38, 26 February 2023 diff hist +100 Mouse →References: wikipedia has a good list of games
- 23:3623:36, 26 February 2023 diff hist +22 m Mouse →Automatic read: add the specific timing needed for the example
25 February 2023
- 01:5101:51, 25 February 2023 diff hist −7 m Signature byte second byte that follows > byte that follows (jeffythedragonslayer suggested it is ambiguous)
- 01:3001:30, 25 February 2023 diff hist +97 Signature byte →Assemblers: asar behaviour
24 February 2023
- 22:2622:26, 24 February 2023 diff hist +99 Signature byte →Assemblers: wla-dx
- 22:1322:13, 24 February 2023 diff hist +19 Signature byte assembler note includes WDM, make into its own section
- 22:0522:05, 24 February 2023 diff hist 0 Signature byte →BRK and COP: native vectors, not emulation vectors
- 22:0222:02, 24 February 2023 diff hist +310 Signature byte organize into sections, provide some practical specific information about interrupt/stack/etc.
- 21:4821:48, 24 February 2023 diff hist +1,019 Signature byte revising: trying not to privilege "two-byte instruction" as many (not some) assemblers do make BRK 1 byte, make it clear that COP as "co-processor" is not SNES-relevant, explain more about how BRK/COP interrupts may be handled
23 February 2023
- 06:3106:31, 23 February 2023 diff hist +6 m Open bus preferring "main CPU" because S-CPU seems to be confusing
- 05:2505:25, 23 February 2023 diff hist +24 PPU registers link open bus
- 05:2405:24, 23 February 2023 diff hist +1,289 N Open bus stub open bus
- 03:1903:19, 23 February 2023 diff hist +93 User:Rainwarrior Lizard current
- 03:1703:17, 23 February 2023 diff hist +67 Variable width fonts describe FF6 reference link current
- 02:5702:57, 23 February 2023 diff hist +262 DSP-1 Separate DSP-2 to 4 and briefly explain how they're different. Also link wikipedia article which has a good description current
- 00:1400:14, 23 February 2023 diff hist +151 DSP-1 explain why the name might be misleading
- 00:1000:10, 23 February 2023 diff hist +50 DSP-1 explain DSP acronym
- 00:0800:08, 23 February 2023 diff hist +285 CX4 →References: emulator sources current
22 February 2023
- 23:5623:56, 22 February 2023 diff hist +22 N GSU redirect to Super FX current Tag: New redirect
- 23:5623:56, 22 February 2023 diff hist +120 Super FX bsnes code is in two parts current
- 23:5523:55, 22 February 2023 diff hist +1 m DSP-1 →References: plural cat
- 23:5523:55, 22 February 2023 diff hist +2,041 N DSP-1 explanation, list of games (based on wikipedia's list), reference links
- 23:4723:47, 22 February 2023 diff hist +25 CX4 category
- 23:4623:46, 22 February 2023 diff hist +158 N Category:Expansions explain category, link ROM header current
- 23:4423:44, 22 February 2023 diff hist +1 m Super FX plural
- 23:4423:44, 22 February 2023 diff hist +24 Super FX Category:Expansions
- 23:4023:40, 22 February 2023 diff hist +6 m Super FX →References: specific book ii section
- 23:3423:34, 22 February 2023 diff hist +115 CX4 sfc org wiki reference
- 23:3323:33, 22 February 2023 diff hist +625 Super FX adding referneces, GSU is an alternate name so making bold
- 23:2623:26, 22 February 2023 diff hist −2 m SNESdev Wiki →Peripherals: correct name of NTT Data Keypad
- 02:0302:03, 22 February 2023 diff hist +37 SNESdev Wiki →Video: un-orphan Reading and writing PPU memory
- 02:0202:02, 22 February 2023 diff hist +54 65C816 link to the 65c816 guides on the main page current
- 02:0102:01, 22 February 2023 diff hist +82 SNESdev Wiki →65c816 guides: un-orphan Signature byte
- 01:5801:58, 22 February 2023 diff hist +41 SNESdev Wiki →Expansions: CX4?
- 01:5501:55, 22 February 2023 diff hist +1 m Init code emulation mode is more accurately 65C02 emulation than 6502, but even that isn't quite correct
- 01:5201:52, 22 February 2023 diff hist +86 Standard controller crosslink NESDev article current
- 01:5001:50, 22 February 2023 diff hist −2 m Mouse →References: fix link
- 01:5001:50, 22 February 2023 diff hist +76 Mouse →References: crosslink NESDev article
- 01:4701:47, 22 February 2023 diff hist +191 Talk:NTT Data Keypad LOL it was my mistake wasn't it current
- 01:4701:47, 22 February 2023 diff hist +114 NTT Data Keypad cross linking the NESDev page this was sourced from current
- 01:4401:44, 22 February 2023 diff hist +203 Talk:NTT Data Keypad also it's easier to find info with keypad as the search term
- 01:4301:43, 22 February 2023 diff hist +250 Talk:NTT Data Keypad it's keypad
14 February 2023
- 03:1403:14, 14 February 2023 diff hist −18 m Uncommon graphics mode games →High-Resolution and Interlacing: revise Chrono Trigger interlacing theory
- 03:1003:10, 14 February 2023 diff hist +2 m Tools →ROM management: bulleted list
- 03:1003:10, 14 February 2023 diff hist +69 Tools →Sound: Furnace
- 03:0903:09, 14 February 2023 diff hist −2 m Tools →Debugging: Mesen-S to Mesen rename
- 02:5302:53, 14 February 2023 diff hist 0 m Uncommon graphics mode games →High-Resolution and Interlacing: better video for the Chrono Trigger interlacing example
12 February 2023
- 21:0821:08, 12 February 2023 diff hist +79 ROM header revise lead to explain purpose of header
- 20:5720:57, 12 February 2023 diff hist +76 ROM header →Header Verification: snes9x also uses ASCII game name as a weak score
- 20:4820:48, 12 February 2023 diff hist +185 ROM header →Header Verification: add snes9x reference
- 20:4020:40, 12 February 2023 diff hist +632 ROM header add a section on header verification, link bsnes' scoring source for further reading
- 19:3319:33, 12 February 2023 diff hist +145 Tools →Graphics: Rilden's tiledpalettequant
- 06:5806:58, 12 February 2023 diff hist −12 m Uncommon graphics mode games →High-Resolution and Interlacing: uses interlacing
- 06:5706:57, 12 February 2023 diff hist 0 m Uncommon graphics mode games →BG Mode 0: alphabetize without "the"
11 February 2023
- 10:5110:51, 11 February 2023 diff hist +54 Uncommon graphics mode games →High-Resolution and Interlacing: video for the chrono trigger interlacing example
- 01:1101:11, 11 February 2023 diff hist −1 m Uncommon graphics mode games →High-Resolution and Interlacing: remove parentheses
- 00:0000:00, 11 February 2023 diff hist +232 Uncommon graphics mode games →High-Resolution and Interlacing: explanation of the japanese text sub-category
10 February 2023
- 23:5523:55, 10 February 2023 diff hist +125 Uncommon graphics mode games →High-Resolution and Interlacing: Power Drive
- 23:5023:50, 10 February 2023 diff hist +115 Uncommon graphics mode games →High-Resolution and Interlacing: Stable Star
- 23:4723:47, 10 February 2023 diff hist +114 Uncommon graphics mode games →High-Resolution and Interlacing: The Atlas: Renaissance Voyager
- 23:4423:44, 10 February 2023 diff hist +66 Uncommon graphics mode games →High-Resolution and Interlacing: Doukyuusei 2
- 23:4123:41, 10 February 2023 diff hist +69 Uncommon graphics mode games →High-Resolution and Interlacing: Dragon Knight 4
- 23:3823:38, 10 February 2023 diff hist +182 Uncommon graphics mode games →High-Resolution and Interlacing: Crayon Shin-Chan
- 23:2823:28, 10 February 2023 diff hist 0 m Uncommon graphics mode games move demo/test ROMs to the bottom of their lists
- 23:2723:27, 10 February 2023 diff hist −9 m Uncommon graphics mode games trim extraneous padding between headings
- 23:2623:26, 10 February 2023 diff hist −88 Uncommon graphics mode games "BG Mode" is fine for headings and initial lead description, but otherwise the constant repetition is distracting and no disambiguation of "mode" is needed
- 23:2123:21, 10 February 2023 diff hist +7 m Uncommon graphics mode games →Offset-Per-Tile: Horizontal: restore descriptive link to "video" so that it's clearer where the link click will take the reader
- 23:1923:19, 10 February 2023 diff hist −8 m Uncommon graphics mode games Offset-Per-Tile headings should not parenthesize Horizontal or Vertical
- 23:1723:17, 10 February 2023 diff hist +16 m Uncommon graphics mode games →High-Resolution and Interlacing: chrono trigger example is mode 7 + 1
- 23:1623:16, 10 February 2023 diff hist +193 Uncommon graphics mode games →High-Resolution and Interlacing: better explanation of chrono trigger's interlacing
- 22:4822:48, 10 February 2023 diff hist +52 m Uncommon graphics mode games →High-Resolution and Interlacing: Reorder the description of pseudo-hires, and grouping the column order explanation there.
- 22:4022:40, 10 February 2023 diff hist −17 Uncommon graphics mode games →High-Resolution and Interlacing: the double-height resolution is exclusive to mode 5, and combing is an effect of deinterlacing and/or emulation and not really inherent from interlacing itself, so trying to make this caveat more broad.
- 22:3322:33, 10 February 2023 diff hist +23 m Uncommon graphics mode games →Direct Color: putting the instructions on how to reach the Mana DC modes back into a separate sentence so it doesn't interrupt the description.
- 02:3702:37, 10 February 2023 diff hist +388 Uncommon graphics mode games →Hi-Resolution and Interlacing: some more examples, alphabetize, separate games that use it only for japanese text
31 January 2023
- 03:2503:25, 31 January 2023 diff hist +77 Tilemaps acknowledge nametable terminology, give more consistent description of combination tilemap arrangements current
18 January 2023
- 19:2319:23, 18 January 2023 diff hist +93 Emulator tests table for input test roms current
- 18:3718:37, 18 January 2023 diff hist +21 Emulator tests →PPU: fix CGWSEL link
- 18:3618:36, 18 January 2023 diff hist −16 Emulator tests →PPU: put author in separate column
- 18:3118:31, 18 January 2023 diff hist +205 Emulator tests →PPU: add nova's gradient-test, and fix link to Elasticity (accidentally copy-pasted Two Ship?)
- 18:2318:23, 18 January 2023 diff hist −91 m PPU registers →CGWSEL - Color addition select ($2130 write): remove redundancy left in editing
- 18:2318:23, 18 January 2023 diff hist +384 PPU registers →CGWSEL - Color addition select ($2130 write): note emulator inaccuracies